For all you who dislike the so called "Wombo Combo" ask yourself this, was it really so bad? The nightstalker class was an amazing addition for the Hunter, especially since they lacked what is needed for a so called "PvE class" back in year one. All is good in this subclass but one thing, the grenades! The only somewhat effective grenade is the vortex grenade, and without lockdown it's almost completely useless. Using the smoke grenade (while sacrificing invisibility for poison) [b]with[/b] the vortex grenade made an excellent and effective grenade for a subclass without one.
But at what cost? You have to use both your grenade charge and melee charge, along with a slot that can give your allies bonus armour and recovery, or drop more orbs. To me this seemed like a balanced combo since alone these two grenades were almost completely useless. Especially in a world where both other classes have a grenade that can either one hit you, or cause some serious damage.
Edit: I have no issues with Walocks and their firebolt. For a hunter I am also pro warlock, just though I should clear that up since so many ppl assume I complain about that.
-
Wombo combo requires a grenade (usually vortex, maybe voidwall) AND a melee charge. The melee charge has to be set to envenom, AND you have to pick a perk to extend the duration instead of giving orbs to allies. Almost the entirety of the subclass gets geared around it just for a few kills per match. Meanwhile, other subclasses can just run fusion grenades and get a similar amount of kills without having to center their subclass around it. The grenades for nightstalker are extremely lackluster by themselves, smoke bomb simply compliments them and helps you secure kills. It's incredibly balanced if you ask me.