I'm fine with smoke, I'd just like to double jump so I can get out if it.
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Which would immediately make it shit. The trapping is the part that makes a well placed wombo combo able to kill. Without it, the combo is worthless. Would you rather I just stick you with a fusion grenade and guarentee the kill? You know, that grenade that doesn't require 2 other perks to work, uses only 1 ability charge, and has tracking...
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What melee other melee holds you down, can hit you from behind a wall or even wait for you on a wall? [spoiler]answer none. That's way we should be able to at least stand a chance when you throw smoke.[/spoiler]
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[quote]I'm fine with smoke, I'd just like to double jump so I can get out if it.[/quote]