So with all the hubbub about PVE and PVP separation is got me thinking.
The Devs stated that they won't separate because they want the weapons to perform and/or feel the same between the modes. At a high level that has some logic to it but we've all seen the results of how adjustments that are deemed to be from PVP Balance affect PVE.
My Idea is this:
Have different Perks for PVE and PVP. Perks that pertain more to those modes.
High Caliber Rounds is a great example. In PVP it only has a minor affect to Impact (if any) but in PVE the knock-back is a critical mechanic in most cases. This could be a PVE only perk.
So basically you set your preference of perks up separate for each mode. Base weapon stats remain the same so it still feels the same between modes.
Feel free to expand on this idea.
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This is a great solution. They could also add additional perks and modifiers (damage etc.) to existing weapons that pertain only to minions of darkness(PvE). For example, bonus impact against minions of darkness. Again, buff to PvE, but not PvP, and the weapons feel the same in terms of its overall performance.