its becoming or actually has become apparent that snipers are the dominant weapon for PVP use in events such as trials, iron banner, elimination, and even holiday events.
its even become a main in PVE which is kinda lame as well diversity would be appreciated
so lets talk there is three things that i believe need to be addressed on snipers most people keep avoiding or rather shoving under the rug.....
1) sniper flinch when shot and sniper recoil
2) sniper body shots and switching to primary for an easy kill
3) sniper accuracy while in the air or while moving(not so much strafing as much as fast twitchy movements)
[u][b]Q: [/b][/u]i'll start with one and we can touch 2, and 3 later. so here is the question what is the punishment for a sniper that is out in the open, shooting you, while you blast him in the face with bullets, grenades, etc......
[u][b]A: [/b][/u]the answer is a small amount of vertical flinch that can easily be adjusted for on the fly
[i]
so why is this ok? whats the draw back for these kinds of instances? and what can we do to make this more rewarding to shoot back rather than try and shift slightly out of the line of sight(which in most cases you cant......)[/i]
[b]EDIT 1:[/b]
a partial beginning to a solution on snipers
[i][b]sniper balancing[/b]
1.) snipers receive more recoil while being hit from any angle
2.) snipers become de-scoped after receiving 20-25% damage
[u]input and discussion on this suggestion is welcome![/u]
[u]otherwise change nothing else do you agree?[/i][/u]
[u][i][b]i open this discussion to the community please keep it clean and orderly.....please[/b][/i][/u]
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Edited by Jackalope721: 4/22/2016 3:27:45 AMTheir initial aim assist is just a bit much. If they were like they were at vanilla it would be fine. Handcannons don't really have aim assist and they are considered a marksmen gun, aren't sniper rifle the epitome of that?