Class Purposes
Each class Hunter, Warlock and Titan, are made for different types of players and the playstyles they use.
Titan: A walking tank, they use strength and pure power to defend the city.
Striker: A fist is better than any gun. This subclass is mainly for highly aggressive players who prefer to get up close and personal. They use their body and strength to diminish their foes and clear a path.
Defender: True defenders of the city these Titans are. They use strategy and power to win over their foes. This subclass is for players who like to play with pure strategy and take on a more defensive role.
Sunbreaker: Their fire still burns. This class is for rogues who focus mainly on kills and like packing a punch. Players often are very strategic while using this subclass and often take down several members of the opposing side while supercharged. This class packs high damage grenades but mainly revolves around its super.
Hunter: Trappers, outlaws, assassins. Hunters are pure rogues. They use technique, strategy, and above all relentless style, to dominate their opponents.
Gunslinger: A lone wolf who lives for the perfect shot. The Gunslinger subclass takes the Hunter role of an outlaw. This subclass is made specifically for rogue players who don't like sticking with their team. This subclass has a great neutral game along with a demolishing supercharge.
Bladedancer: Beautiful lethality, Relentless style. The Bladedancer subclass arguably takes on the assasin role of the Hunter class. This class is for strategic players who love a strong neutral game, and a good variety of skills and attributes to use.
This subclass probably has the strongest neutral game in the world of Destiny. It's supercharge is devastating if used correctly. In the end this subclass is not easy to adapt to and, I don't recommend it for beginning players.
Nightstalker: Draw from the void, Light the way. This Hunter subclass is very unique and different. This class definetly takes the trapper role of the Hunter and, arguably the assasin role as well. This subclass is for HIGHLY SKILLED players who prefer to use pure strategy to ahnnilate their enemies. It is mainly a support class but can be used in the rogue spot as well. This class has a very strong neutral game, and it's super is devasting if used in the right situations.
Warlock: Warlocks rely on the power of the elements. They are modeled after mages or scholars who supposedly used magic. They use flawless technique, effort, and strategy with each attack. The Warlock is regarded to be beautiful and strangely unique by the city.
Voidwalker: This subclass is for pure devastation in the Warlocks eyes. They hold the power of a collapsing star in the palm of their hands. This subclass is for aggressive players who like to obliterate their foes. This subclass is surprisingly more of a support based class, and is used to clear the battlefield quickly. The Voidwalker has a decent neutral game and, a devasting
supercharge.
Sunsinger: Burning is their only motto. This class definetly takes on the rogue role of the Warlock class and, along with the Bladedancer it arguably has the best neutral game in Destiny.
This class is for standalone players who like a strong neutral game and can do well with no super or team. The Sunsinger has outstanding melee and grenades with perks like flame shield, Viking funeral and high discipline stats. This class is truly elegant but, it is a highly destructive powerhouse.
Stormcaller: Let the storm rage on. This subclass is truly dangerous. This subclass takes on the rogue role of the Warlock and relies on its devasting super. This subclass is for HIGHLY aggressive players who like to rack up kills and dominate with their supercharge. This subclass has very weak grenades but has a devasting melee attack and supercharge. This subclass is known for its Arc brutality and pure power.
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I know I made the Stormcaller sound OP but, I based this mainly off of lore and my personal opinions. Well the Stormcaller is modeled off what Deej thinks of it....
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Pineapples