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Destiny

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Edited by Aurik Kal Durin: 4/7/2016 8:17:04 AM
14

"House of Nobles" Story Mission idea; Fallen allies! Drive a Walker!

I like these ideas!

158

I don't like these ideas...

18

Variks is one of my favorite characters in Destiny. He is the inspiration behind this idea; "All that are Fallen are not lost, yesss?" The idea is that there would be another Fallen House- called the House of Nobles- that seeks to ally itself with the City. They are led by Proksis, Kell of Nobles- he's like Skolas, only 1. He's not crazy, and 2. He wants to help us, not kill us. Proksis believes that the Fallen House of Nobles can redeem itself in the eyes of the Great Machine by joining with the Guardians in their battle against the Darkness. To that end, he would aid the Vanguard in hunting down the disgraced lost Fallen of House Kings, House Devils, House Winter, and House Exile. This would be the start of that. Bear with me; I have 2 mission ideas here, but these would be just be the tip of the iceberg for a House of Wolves-style expansion: [b]House of Nobles[/b] [i]-The Fallen House of Nobles wish to ally themselves with the city. As a token of their goodwill, they have offered the Vanguard intel on the hidden lair of the House of Kings. Meet the Noble Kell- Proksis- in the European Dead Zone, and see what he has to offer.[/i] [b]Objectives:[/b] [i]X. Speak with Proksis, Noble Kell. X. Locate a disabled Fallen Walker. X. Defend the Walker while your Ghost repairs it. X. Use the Walker to drive back the Fallen Kings.[/i] This mission starts you off in the ruined streets of a city in the European Dead Zone. Follow the waypoints to the old fallout bunker where Proksis is waiting. [quote][i]"*gurgle* Greetings to you, Guardian. You speak to Proksis- Kell. Of. Noblesss. *long gurgle* I have... a proposal. A... deal to offer, to your Vanguards. One that I believe may be of benefit to both of us..." [b]- Proksis, Kell of Nobles[/b][/i][/quote] When you meet Proksis, he is surrounded by non-hostile Fallen of the House of Nobles. He offers you a deal; if the House of Nobles may take refuge within the Last City, then he will provide the information and the tools needed to bring down the other Fallen Houses- starting with the enigmatic House of Kings. Accept his deal, and he will give you the access codes to a disable Fallen Walker located nearby. [quote][i]"*gurgle* For your Ghost, I will provide location of lost Fallen Walker. Kings would not expect Guardians to turn their own weapons against them, yesss? Find it, restore it... and you and I, we will show Kings what Guardians and Eliksni may accomplish together... *amused gurgling*" [b]- Proksis, Kell of Nobles[/b][/i][/quote] Interact with Proksis to accept his deal, the venture pack out into the city. It's a long way to the courtyard where the damaged Walker lies, but there are Pikes in the area for you to drive. Just watch out for Fallen patrols, including enemy Pikes, as you make your way through the city ruins. When you find the downed Walker, clear out all enemies in the area, then deploy your Ghost near the Walker so he can repair it. It will only take him 3 minutes to repair- in that time, you must hold the line against an assault by the House of Kings. During this battle, Proksis will send a Noble Skiff with reinforcements- including a Noble Captain and several Vandals- to help you. Once the Walker is repaired, your final objective will be to board it and use it's weapons to wipe out the remaining Kings and destroy the incoming Skiffs. The Walker's controls are as follows: [quote][i][b]Fallen Walker Controls (Xbox & PlayStation)[/b][/i] [b]Left Thumbstick[/b] [i]- Steer[/i] [b]Right Thumbstick[/b] [i]- Look/Aim[/i] [b]RT/R2[/b] [i]- Fire Chaingun[/i] [b]LT/L2[/b] [i]- Fire Shock Cannon[/i] [b]RB/R1[/b] [i]- Fire Shockwave[/i] [b]LB/L1[/b] [i]- Launch Shock Mines[/i] [b]RB + LB/R2 + L2[/b] [i]- Charge Main Cannon[/i] [b](use RT/R2 to fire Main Cannon)[/b][/quote] The last Skiff will drop off another Fallen Walker for you to destroy. Take it out, and Proksis will praise you for your combat prowess. Now the time has come to put your newly-acquired firepower to good use. [b]Noble Cause[/b] [i]-The Kingship Morniks-Fel is hovering over the European Dead Zone, and serves as the King's main base of operations in the European Dead Zone. Using the captured Fallen Walker, ascend the Castle steps and blast that Ketch out of the sky.[/i] [b]Objectives:[/b] [i]X. Commandeer the Noble Walker. X. Proceed to the Castle Gates. X. Ascend to the Castle's peak. X. Destroy the Ketch before it escapes.[/i] You begin this mission in the same Courtyard where the previous mission ended. Ahead of you is an ruined skyscraper known as the Castle, which is controlled by the House of Kings. High above the European Dead Zone is a Kings Ketch, the Kingship Morniks-Fel, which you could destroy using the Walker's weapons. The top of the Castle will provide the ideal vantage point to fire on the Ketch. [quote][i]*amused gurgle* Noble Walker is functional, Guardian. Kings will not be able to stop you. Wipe. Them. Out. *angry gurgle* All of them..."[/i] [i][b]- Proksis, Kell of Nobles[/b][/i][/quote] Board the Walker just like before, and start heading down the street towards the Castle perimeter. The Kings have set up a barrier that the Walker's weapons can destroy- but first, there are a hundred Fallen Kings and enemy Pikes standing in your way. Mow them down as you approach the gate- when your in range, use the main cannon [b](RB + LB/R2 +L2)[/b] to destroy the gate. Keep going inside- the collapsed floors of the skyscraper provide a ramp that leads to a cargo elevator that can take you to the top of the Castle. Once at the Castle Peak, there will be more Kings for you to kill- including an Archon Priest called Xukaas, King Archon. He's armed with a Scorch Cannon, and can deal serious damage to your Noble Walker if you don't take him down quick. There are also several King Captains armed with Scorch Cannons as well. Once you've dealt with the Archon and his servants, more Skiffs will arrive with reinforcements; don't wait for them to land. Use the Noble Walker's weapons to shoot them down if you can, but if the do land, be wary of more Scorch Captains dropping from the Skiffs. After the first wave of Skiffs, Proksis will warn you that the enemy Ketch is on approach. The Ketch is only vulnerable to your main cannon- let it charge up, and make sure the targeting laser is placed over the Ketch before firing. After it first takes damage, two more Skiffs will descend on the rooftop. Take them out, along with any ground troops they may drop. Each shot you take at the Ketch will drain one-quarter of it's health. Each time it's hit, two more Skiffs will arrive with more enemy reinforcements. Once the Ketch is down to it's last quarter of health, it will begin to flee- when this happens, ignore the Skiffs and focus on the Ketch. Take your shot, and blast it out of the sky. If you fail to destroy it in time, the Ketch will engage it's warp drive- the resulting shockwave will destroy the Walker and wipe out your Fireteam, causing you to be Consumed by the Darkness... so don't miss. * * * That's all I have, for now. Tell me what you think!

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  • This would be great but the likelihood of bungo listening to ANY of our ideas is lower than the likelihood of jet fuel melting steel beams

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