Wow. So it's really come to this. Bungie can rework an entire subclass when Sunbreakers were OP but when a Warlock needs a nerd to its burn "Well we couldn't fix it without reworking that subclass" well rework the -blam!-ing subclass. Three goddamn times I've been 8-1 today in Trials because every final team is low ELO scrubs that do nothing but spam their damn Firebolts. They nerf Thorn which is basically a Firebolt in a bullet but oh no, why would they reduce the burn damage or time, that's too much work to do I'm the 7 months since it's been a problem. So sick of everyone saying get over it, stay out of range, well it's kinda hard to do that when Warlocks just throw them in a general direction and it's range alone hits you. Impact damage and burn? Give me a -blam!-ing break Bungie. But you know apparently Arc bolts were too OP.
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What's Sunsinger's super? Grenades? Funny how you ignore this fact.
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Get over it. Stay out of range.
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Edited by Naharke31: 4/9/2016 5:13:03 AMMy issue is if they need the firebolts they mess with the neutral game. And they didn't rework the sun really class.
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They didnt rework Sunbreaker, they destroyed that class. Honestly if they nerfed Firebolts as hard as Sunbreaker, what would Sunsingers have going for them?
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The Sunbreaker super was op, way different from a grenade