Simple solution: PvP armor perks
When you consider that year 2 Trials and Iron Banner gear comes with PvP centric perks (for example: Angel of Mercy or Second Wind) maybe this could be the answer.
So let's say instead of altering Touch of Flame or Viking Funeral in any way, there could be armor perks that
-negate solar DoT
-immediately start shield regeneration after the effects of DoT burns expire (Thorn included)
-increase armor while under the effect of solar DoT
-reduce tracking of AoE grenades
So on and so forth. It wouldn't have to be limited to Sunsinger counterplay either. There could be perks to counter wombo combo, shoulder charge, suppression grenades, tripmines, etc, etc.
Discuss.
Edit: So everyone seems to think I'm suggesting this as a way to only nerf Sunsingers. That is not at all the case. So here's some more food for thought.
Say you pick up a Crucible chest piece and it has 2 perks on it. One that reduces non precision shotgun damage and the other that grants max armor while under the effect of solar DoT.
Then Shot Package could be reintroduced to the perk table and there would be a meaningful trade-off to trying to counter firebolt grenades.
Obviously, it may not be that simple and there may be things I'm not thinking of but this is the general idea I'm trying to get across.
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firebolts are fine the way they are
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This is what I would do. https://www.bungie.net/en/Forum/Post/199668406/0/0
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Doesn't solar burn defense armor perk drop dot by a couple of points now? I swear we've had this convo on the forums before.
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Or just double the damage they do and half the time it last for so it doesnt remove you from the game as long.
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[i]This is brilliant[/i]. I have two suggestions they could add to give players a choice vs defending against one hit abilities or DoTs. [quote]Solar Recovery: Increased Recovery for 5 seconds after taking Solar splash damage.[/quote] [quote]Solar Burn Defense: Reduces incoming Solar Burn damage[/quote] I think Bungie should totally put these in the game so people can better defend against things they haven't learned to counter yet.
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No. Having a solar chest piece would be as necessary as having gjallahorn. The easiest way to fix it is just make the dot faster. Simple. It does 2x the damage in half the time. So youre not out of the fight for 12 seconds now its only 6.
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Except for one thing. Bungie says firebolts are fine (which i agree with) but apparently everything else fun to use is OP.
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or remove pvp an no one would complain anymore
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As a Praxic Devotee of the sunsinger class myself, i love this idea. Challenge my firebolt, give me something to shake about in pvp
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Having equipment that essentially causes a constant fluctuation in the effectiveness of our abilities would be disastrous.
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Awful idea. Nah.
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Honestly this is a much better idea then to need the class. Gives the community more ossicle content...but we must remember most of Destiny only want a few perks. And adding new perks makes it harder to get what they determine as God Roll.
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Or Bungie could get off their fat lazy asses. And start buffing things back to where they were fine. As for a firebolt nerf 'ruining' sunsinger; that is complete bullshit they're just to lazy to create alternative perks.