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Edited by omnious92: 4/7/2016 12:22:28 AM
14

Left Behind; The forgotten Guardian Classes

Maybe it's just me, but either Bungie forgotten about us Titans and Hunters, or is is just being willfully dense when it comes to balancing the three classes of guardians. I main a Titan, have done so since launch. I've been troubled in the past by many decisions Bungie has made regarding nerfs and balancing in Destiny. I was extremely worried when they announced the need to the Sunbreakers, but was told by my friends not to worry despite my concerns given Bungie's history of consistently over-nerfing certain weapons and items in the game. I knew that Sunbreakers were too powerful and did need a fix, but, just as I had feared, they became broken following the nerf when their hammer started to detonate before ever hitting their intended targets. This didn't happen all the time mind you, but enough that I now hardly ever see them in the Crucible. The Hunters faired no better, in fact you could say they got it even worse, the patch rendering their Bladedancer subclass nearly completely useless. Meanwhile Bungie ignored many of our cries for help in regards to the endless reign of terror from the Earlocks and their dreaded grenades. I had been hoping that with the upcoming April update something would be done to not only help the Hunter and Titan subclasses be at least relevant, but also put Warlocks on an equal playing field. Sadly, as I saw in today's stream, that is not the case. The Warlocks, while having been nerfed in regards to their storm caller abilities, remained like the God of the Sun Rah, their grenades left to scorch and melt away the joy and fun I had once experienced in the Crucible. While the PrIson of Elders will keep me occupied for a while, I am sad to see that I won't be returning to the Crucible with my Titan. I don't want to be a Sun God like my brethren Warlocks, I just want us Titans and my fellow Hunters to have the same advantages that our wise allies do. I hope Bungie hears my plea, that my fellow Guardians here my plea and help this post gain traction. Thanks for listening to an old old veteran Titan vent. May the Light of the Travelled guide you well, and, Traveller willing, maybe one day I'll see my fellow Guardians back out their in the Crucible. - Lazarus 92 (What I call my Exo Titan lol)

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  • I'm going to have to disagree. I've actually performed much better this year as Striker than I have year 1, and I love my play style. The ability to deny zones, deny revives, block flanks, and prime targets is underestimated. With armermentarium and max discipline, I control the battlefield. With my momentum of slide shoulder charge, skating, and the 180 degree turn to shoulder charge in opposite direction and keep moving, opponents can't catch up. Once they do, they have a grenade waiting for them. Amplify. 1 kill knocks off a lot of time off the super. Transfusion with this makes it better.

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  • You want to talk about a left behind class, look at the striker. Yeah it's fine for now, I think all Titan subclasses are, I still enjoy the sunbreaker because it has a synergistic advantage over the striker (fleet fire and cauterize are still excellent together) But the striker actually has, a very sad history in the past. Save for grenades, strikers were always among the best class entirely, flash bangs were unmatched for pve and we all know the stories of lightning grenades in pvp But the rest is just, upsetting. Strikers year 1, pre dark below, strikers storm fist was fine for pve but did absolutely nothing for pvp and it wouldn't for a long long time. Discharge was the worst ability in the game, to make it work, an enemy had to be killed and even then the chance wouldn't always land to activate it, obviously bungie didn't think this through when brimstone on sunsingers worked just fine, by killing, all the time! Strikers were not wanted for raids, others felt shoulder charge was op because of its instant kill property and wanted stuff like the hunter throwing knives to be instant kills on head shots. Yet most forgot thst shoulder charge was a risk reward deal. Yet it became much more risk as a mets developed. A meta plagued by shotguns and hand cannons. After the dark below, or when house of wolves came out, enter the ram. Shoulder charge became more situational than ever. Add other abilities to the striker like juggernaut and unstoppable which were so specific to make a difference. It just felt, hindering. I still cannot accept unstoppable even with 2 extra armor. It's just not that useful. Then came the taken King, and with sunbreakers, we all know the story. But for pve, I was crying I was happy, this felt like what the striker should have been year 1, a Titan class thst had damned effects and abilities. It had synergy, and still has this advantage over the striker. its abilities, stoke the forge, thermal vent, sunstrike, cauterize, fleet fire, all had actual purposes and outclassed overload, discharge, transfusion, and others by miles. Sunstrike actually still worked in pvp as well To me as a Titan player, I was embarrassed it took bungie this long, this long to realize the striker was only essentially half baked and then sent it back to give more actual effects to talents like better sprint/turning with headstrong, make overload cut down the cool down on storm fist, increase storm fists effect in pvp, but not so thst it renders shoulder charge out of a job, swords made juggernaut useful. But still it remains a fact. I can still heal, benefit from holding onto my super, have the luxury of range, and anytime I kill with said abilities, I can freely advance or retreat anytime with fleet fire. Otherwise I could also settle on buffing the super to be homing or more explosive, all these work. I still mainly play sunbreaker and defender, striker still just doesn't cut it for me when one has synergy and the other is very limited with it.

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    • Edited by bobswerski: 4/8/2016 2:59:39 PM
      Apparently Titans like all kinds of walls, including those made of text. Line breaks are your friend! Seriously, though, Striker titans are in a [u]really[/u] good place right now, and a lot of the issues with Arcblade and Sunbreaker come down to the overall crap hit detection so that's more important to fix than nerfing something else to compensate for glitchyness (which would be stupid).

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      • It's because bungie is stupid they can only fix one class every 4-6 months instead of taking the time to fix the issues with each subclass and be done.

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      • This is a massive block

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      • Hunters will ALWAYS ve relevant unless they completely nerf the whole class to the ground. I do think they could've done more Stormcaller thou. Titans need a big buff, I feel like they're kinda useless at times.

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        • Well... Strikers are supposed to be really strong right now. They recently got a buff that, combined with the wrecking of Sunbreakers, has made them arguably the go-to subclass for solo players. Defenders... well, for solo players they're unexceptional. But I don't think they're supposed to be otherwise. Defender is a team-oriented subclass. Sunbreakers has a glorious moment in the sun. Then, they got nerfed not into the dark night of uselessness, but the endless twilight of mediocrity. And sadly, they're not going to escape it anytime soon. Gunslingers are, as far as I know, the most effective subclass in the Crucible. Their average K/D is a lot higher than the norm. Bladedancers were never nerfed, but people have learned to deal with them. You see a guy coming at you wreathed in arclight, you concentrate your fire on them, and he dies with his Super wasted. I'd welcome a DR boost, say fro, 50% to 55, but apparently it's not to be. As for Nightstalkers, many are saying they're the strongest subclass right now, and yet no nerf of any sort has gone their way. So be thankful.

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        • My only real complaint was the MIDA and I think that they hit it right on the money by removing the staggering, which is really what made the gun to frustrating to fight against. I do feel bad for the PvE players since the staggering rounds were extremely useful, but hey that's just the way the cookie crumbles I guess. I was very shocked when I saw that Warlocks got all of the attention and not a single change for Titans or Hunters were made. I main a Hunter and I was really looking forward to this update because I thought that the useless perks on the Gunslinger tree would be changed to make them more relevant, or at least quell the unrest amongst the Titans. I have barely played as a Titan at all so I don't know what you're going through, but I still feel for you.

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        • As a similar old Titan I agree...

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        • Well,my fellow Titan since you are talking from your own experience I shall do the same. I main a Voidwalker.Never been a good PvP player and propably never will.But I've picked up the game these last 2 months or so and player more PvP than I did before. The 3 most used Supers I had to face these past 2 months were Blades,Hammers and Storms (I am talking general,not just Trials).And the most effective one is (guess what) the nerfed Hammers.Blades and Hammers are a win/lose situation for me. Storms on the other hand it is way easier to shut down (most of the times). So,we have actually different experiences in PvP. You say that you barely see Hammers in PvP while I see them all the time and people using them are pretty sucessfull.So from my point of view what you are saying is wrong. But in order to tell whats overused or OP we should check the stats.And (correct me if I am wrong) the most succesfull-used PvP class are the Hunters. Now if those grenades are that big of a problem for you I dont know what to say. Imo every class/subclass has its cons and pros.If one would be too OP then everyone would be using that one in PvP,dont you think?

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          • Every class has at least one viable subclass, it really isn't that bad.

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          • They buffed and nerfed Titans as well. Next it might be hunters

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          • 0
            stop bitching and just play the game

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          • Bump

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