That may be true about the update, but I want you to look at it this way...
Thorn- Was fine in PVE, now got -blam!-ed up because of PvP
Suros- Was an amazing weapon, but got -blam!-ed up because of PVP
Vex- Was an amazing gun that got shit done...Nerfed mostlt because of PvP
Autorifles- Pvp...Thanks buds you -blam!-ed up a whole weapon type.
Handcannons- Shit...Just absoulte garbage compared to what they used to be
Final Round- Was not a problem in PvE....PVP OUTTA NO WHERE! They -blam!- it up
Fusion rifles- Look at poor Jimmy....He was once a proud Fusion Rifle...Now he is just an Infusion Rifle, because of PvP
See what I am getting at? Bungie caters more to PvP, they get most of their reports from PvP.
~TheOkayNike
English
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Bro I run three titans. I've felt the sting of nerfs. What I was getting at is Bungie is catering to both sides. It's unfortunately that they have yet to find a solution to nerfs in PvP affecting the PvE side of things. But that doesn't mean they don't care or that they should neglect PvP. The opposite is actually true. The competitive nature of PvP brings to light flaws in the intended game balance that spill into other game modes. Some subclasses and weapons are more effective in certain game modes. And I'm totally fine with that. Gg is a crucible subclass, while bow is better suited to strikes and raids. There is no perfect balance for a game with this many different abilities/game modes/weapons. That balance is gonna change all the time.
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Just a quick reply, they actually did find away to separate patches from both sides. Remeber the shotgun nerf back in HoW? Well, it only affected PvP and didn't affect PvE in no way....So in my opinion, which I hope you respect as I do yours. I think they need to put more effort into to PvE right now because it's dying a slow, painful death. Then for PvP, just add game moods for now or private custom matches. ~TheOkayNike