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4/3/2016 2:33:04 PM
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Now you're speaking my language! Especially the high caliber rounds part. I could deal with that idea, but I'd rather not see the descope happen period. I'm not even trying to defend snipers with that point, it's a matter of input/output and feedback. If I press and hold a button, I really don't want a game mechanic to rip that away. Especially in a game that has formed muscle memory habits in users. It's a little bit of a stretch, but imagine a bird hitting the cockpit of a plane and suddenly the engines shut off, forcing you to throttle up again, except there's 4 more birds coming in quick succession. That is much worse than what happened to shotguns in my opinion. I'm a-okay with flinch forcing aim down, because I absolutely agree that it's broken the way it is now. What if the body shots forced aim down, and crits forced aim upwards and more violently?
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  • That def could work. But just fyi the birds analogy doesn't really work here because a plane is much more indistructive than a bird. You head isn't indistructive to bullets. Lol just sayin.

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  • Edited by AquanotSteve: 4/3/2016 2:43:31 PM
    Haha I know I just couldn't think of a better analogy on the spot to explain my viewpoint. Thank you for at least making an effort to understand the concept lol. I really enjoyed our convo. Don't see too many people on different sides compromising here. Edit: (what if it was a really, really big bird?) jk

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  • A teradactal? Probably didn't spell that right.

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