Due to the current evolution of the game blade dancer needs some tweeks...
1-
Problem - Back stab activates from the front occasionally.
Answer - Back stab activates 180 degrees around back of target to account for movement and lag.
2-
Problem -Fleet footed negates stalker by making hunter glow while invisible.
Answer - No glow at all while using fleet footed perk.
3-
Problem - Quick draw perk allows high level players exploit special weapons.
Answer - Change it to something else useful that fits the theme. If anything that perk should be on gunslinger.
[b]Edit: thought of a replacement.
Wall cling - You jump toward the wall. Press crouch on contact and you can hold there. Kinda like angel of light. That would be a good perk for back stab ambushes.[/b]
4-
Problem- Due to the inclusion of the other mobile supers and the new heavy sword category, arcblade is obsolete in both PvP and PvE
Answer - Turn the super into a complete stealth high risk, high reward super. On activation of arcblade stalker is activated for the duration. Hunter can blink and attack while invisible. Mobility/sprint speed is doubled. Armor buffs are removed. It rewards strategic use and punishes impulse activation in both PvP and PvE. PvE would be greatly benefited in add control by attacking while stalker is activated and generating orbs.
That is all
Feel free to freak out
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You know what we need as Hunters that the other classes have? A Throw and kill Multiple enemy super. Each Hunter super requires some sort of precision one-on-one kill. Even the Tether requires you to at least shoot one of the tethered enemies. We don't have a multi-kill super like a NovaBomb or Sunbreaker that can melt 2 or more with one throw. Oh and, as stated before: Hunters need better agility. .so badly.