I want to see something like this:
[i]A reforge consumable per weapon type[/i]
(either primary, special or heavy)
- It will cost something like 5 motes of light and 5 weapon parts per reforge (<--- for example)
[i]The consumable can only be bought during armsday [b]and[/b] only 10 reforges can be bought per week.[/i] (<--- this so it can't be spammed endlessly)
Anybody that thinks this is a good idea??
[b]It'll make armsday way more important than it is now.[/b]
----------------------------EDIT----------------------------
Maybe it should be very expensive, so you should really consider:
"Am I reforging ____ or should I keep my (-Resources-)?"
CONSTBLAIN (<-- his idea, and it's a good one)[quote]I might sound crazy but what about a chance of the weapon being "broken" by the reroll process?
There is let's say 5% chances that the weapon gets automatically dismantelled everytime the weapon is rerolled. This would limitate the infinite reroll problem and also give a reason to keep duplicates.[/quote]
High Charity (<-- his idea, not mine again)[quote]Keep it on the cheaper aide, but make it so you can only reforge as many times as your highest Gunsmith rank per month. Capped at 15 rolls, maybe 20.[/quote]
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The main problem with reforging is that everyone will spam it and give themselves God rolls. That will make it unfair to those who got lucky with their rolls. As a result, I think there needs to be a large risk to reforging so people don't spam it endlessly. I think that everytime you reforge a weapon, there should be a 5% chance that it could be dismantled. That way people will just be content with some rolls and not want to spam it endlessly.