Hey,
I just thought of this idea and was looking to see what people think about it!
What if: You equip viking funeral and it takes away the damage done by the firebolt itself and just applies the burn.
This would still make it super powerfull, but it wouldn't turn you into a oneshot by one grenade.
They could also just take away the perk.
2nd idea:
The closer you were to the centre of the grenade on impact, the more the burn does, with the max of doing the same damage as now.
Again, just some idea's I'm not looking to 'kill' your subclass, I'm just looking for a balanced idea!
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Edited by WulfPak666: 3/29/2016 2:46:19 PM[quote] The Sunsinger doesn't need to take a nerf like everyone has been saying. You can fix it if Bungie just changes the way Viking Funeral works. Take off the "burn longer and take more damage" and replace it with a perk similar to the Sunbreakers "Melting Point" Think about it, if they do this, the only perk that will "burn" you will be Touch of flame and that burn only lasts about 3-5 seconds, waay shorter than the "omfg I am still burning!?" 14 seconds. New Viking Funeral - All enemies who have been set ablaze take more damage from you and your allies as long as they are on fire. in PvP this would help with the seemingly endless burn that everyone complains about. If you do happen to get hit, Touch of Flame will burn you for 5 seconds and it'll activate VF, and while you are burning for the 5 seconds, you'll take a little bit of extra damage. However, once that 5 seconds is over, you wont take any extra damage from VF since it only activates if your target is burning. So you only get that 5 second window to utilize that extra damage ability. Essential that is what VF + ToF already does, but you always end up with hardly any health to fight back, if any at all since VF essentially extends the burn by an addition 7 or so seconds. With this new Viking Funeral, you will still have a good portion of health to fight back the aggressive burner and keep on fighting should you kill them. Not to mention, most Warlocks just toss a firebolt at fleeting or hiding targets, and that usually burns them dead. With this change, by the time the warlock tries to follow the target, the burn will be over, their health kicks back up, and they'll have a fighting chance rather than burn to red and die from a gust of wind. [/quote]