So I've been playing The Division for the past couple of weeks and feel as if I now have a solid opinion on the game.
While fun, The Division really lacks in the end game. Within the first week I already hit level 30. I dabbled in the dark zone and had fun, but that quickly wore off.
The Division offers daily missions on hard and challenging (aka nearly impossible) difficulty settings. These missions grant currency that you can use to buy end game loot. Within the second week, I have obtained all I've wanted and now have ZERO desire to play the game anymore.
The paradoxical thing about The Division is that while there's tons of little things to do, lore items to find, and an expansive post apocalyptic New York to explore, the game world feels lifeless.
Idk why, but something about Destiny keeps me coming back and having fun. I gave The Division an honest shot, but I'm already burnt out on it in two weeks.
I'm curious to hear other people's opinions.
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You're thinking like a shooter gamer...in that end-game is "content". In action-RPG games, "end-game" is a PROCESS. Plus, Ubisoft is giving us time to get ready for what is probably much harder content they are going to roll out. Time to learn what builds work. How to work together as a team to chain the use of skill. To find and equip the gear that we need/want. Either from drops or from crafting. If you find this fun...you're probably already an RPG gamer...and I didnt' need to tell you this. If your're not having fun you're proably primarily a shooter gamer...and all of this is either new, or you simply dont' find it fun. Also the world isn't lifeless. Its appropriate to the situation. Where 90% of people are dead from disease, and everyone else is fighting to survive. The world evolves in very subtle ways as you progress. You see more civilians on the streets. YOu see JTF patrols ranging farther out from your base and safe houses without getting attacked. Unlike Destiny, you don't feel "like a failing pest control company". You see the fruits of your efforts, in that the game world becomes a safer, more orderly place.