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(Edit1:[b]BEFORE YOU WARLOCKS FLIP SHIT HEAR ME OUT FOR JUST A SECOND. I only want [i]slight[/i] tweaks.[/b](these tweaks being more along the lines of rebalancing(not just nerfing, buffing too))
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(Edit4: Okay but we all agree firebolts w/ viking funeral and touch of flame can suck a fat one right? Maybe not warlocks in their entirety, and maybe not OP, but definitely a noticeably easy and strong grenade? Maybe the stormcaller super length and the melee should be looked at, but that one thing is definitely an edge on other subclasses.)
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(Edit3: The state of the game right now has kind of been a result of bungie's poor nerfing strategy. They use a hammer every time they need a chisel and they use a chisel every time they need a hammer.
Honestly, revert to year one balancing and start using that chisel.
Probably isn't that easy to do, but if bongo were a little more transparent, maybe they wouldn't have so many jumping down their throats about shit they might not be able to realistically do.)
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Just had to make sure that stands out because i don't need redundant opinions.
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And if you want to prove me wrong or say a rebuttal, go ahead, ill update this shit till its accurate enough to where the destiny communit can agree on something for once.)
TLDR my reasoning (WIP)
[spoiler][u]They Are OP[/u]:
melee range&accuracy/viking funeral firebolt, havent been nerfed yet
[u]They Are Not OP[/u]:
(Edit3:weak jumps(easily influenced), self res animation( headshots ), melee glitch(all classes have those though)
[constantly being updated][/spoiler]
>>They [u]are[/u] OP
[spoiler] say yes because they haven't been rekt by 'balancing' as much as the other classes.
1. 90% health nades (firebolt+viking funeral)
If you open and close with a firebolt, its probably a little too good if it's something you absolutely RELY on.
+My solution: lower the burn damage to bring me to a reasonable amount of health
+Alternate solution: get rid of DOT(damage over time) period in the game
2. The melee range
+My solution: reduce it a little bit and make the tracking a little less accurate from longer distances.
^^Note: I know the range i have a warlock and sometimes a throw 'punches' without even knowing the reach or even where the enemy is and get the kills.[/spoiler]
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>>They are [u]not[/u] OP
[spoiler]But you can say no because... I don't know why
(Edit 2:
-the jump is iffy
-2 second vulnerability on self
-sometimes the melee doesnt magically lock on and you have a melee more combarable to the other classesres(little bit of an outlier))
[/spoiler]
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If you think warlocks are okay where they are, please explain because I despise them as of right now.
Other stuff (anecdotal)
[spoiler] I've played warlock and the jump sucks but just about everything else is batting 110%. I just want to see the other perspective, just explain that shit to me because it has me heated all the time.
Not to mention the effort needed in a firebolt for the results it has with viking funeral is so low. Its like rolling a snowball down a hill and causing an avalanche. [i]you don't even have to be that accurate[/i] if you're going to have something that can do that much damage with a nade that takes that little effort, just don't. WHY? [/spoiler]
Also try to provide solutions for any other problems you have and feel free to compare and discuss the other character classes.
I will edit this continuously, thanks for reading/voting.
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Warlocks aren't op. Hunters bladedancer is op