[b]WARNING[/b] ⚠ - [b]THIS MAY BE A RANT![/b]
[b]WARLOCKS NEED A NERF.[/b]
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So, I'm pretty sure everyone BUT Warlock players will agree that Warlocks are OP.
To top it off, some Warlocks even have the audacity to TBag you after they shotgun, melee, super or grenade you to death.
I'm not going to even start on triple Sunsingers on Trials.
The Voidwalker subclass in my opinion should stay the same. However, Stormcaller and Sunsinger need multiple changes.
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[u]Sunsinger:[/u]
Reduce the duration of burn on the grenades and melees,
Reduce the lunge of the melee,
Firebolts in general.
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[u]Stormcaller:[/u]
Reduce the duration of Stormcaller,
Reduce the lunge of melee,
They have TWO additional sub-class features from different sub-classes - Striker (Titan) which they get from Landfall, and Blink (Voidwalker and Hunter) which they get from Ionic Blink.
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[b]Now, you may not agree with some of the changes I think should be implemented into the game, but remember one thing:
WARLOCKS ARE OP
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EDIT: Why are people so butthurt about my opinion?
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Dude.. As a warlock main, I do play all 3 classes. I'll be honest, I hate Titans. I only really care about about hunters Nightstalker, but sort of getting into gunslinger. That being said, I can count the amount of times I spent invested in the sunsinger class. Right now, I play it the most ONLY because the gear I am wearing for it (which gets me to my max light) is best used when in a solar class. That being said, I get way better kills, and have a way better time, when using storm trance, or void walker. Why? Sunsinger has no use, other than crowd control. Now, hear me out here. Because I have played trials, and I have come against the dreaded 3 man sunsinger fight.. That sucks bad.. That is pretty stupid. I mean, 3 fire bolt grenades coming at you can wipe your team if you are standing close together right? Then the logical thing is to not stand together.. It's called adaption. Now sun singers firebolt grenades do not 1 hit kill you, even with a full tick on the burn. What it does do, if you care about dying, is keep you out of the fight. Crowd control. Sunsinger's supers, again, crowd control. Having a super where all I can really do is throw a bunch of grenades everywhere, pales in comparison to even the defender Titans bubble. I feel there are more uses for the bubble (like popping it over heavy ammo in a clinch, or, popping it over a dead team mate, or, giving your team shields in a gun fight, winning said gunfight because of it) Excuse my long reply, but when I see someone wanting to nerf a subclass that really has no viable uses outside of self rez in a hard raid so that hot heads don't boot you, makes me sad. If sunsinger gets a nerf, that will make an entire subclass unplayable. What I would agree on, is a compromise. What I wouldn't mind seeing, is a shorter tick on fire bolts. It still keeps you out of a fight, but not so long to where the enemy team can wipe the other two people, come hunt you down and find you before the tick is done lol. But, if we are nerfing one thing, we should buff another (shouldn't that be a rule of thumb?) I would like to see radiance have some more use. Instead of it throwing grenades, how about something else? Or, the buff that radiance gives off, widen the distance? How about ditch the whole "I can make their grenades cool down faster" let us give you a shield, let us make you reload quicker, let my bullets blind you, let me see that you have a gift of the flame and maybe grow some fire wings so I freakin feel useful to the team. Just some thoughts TL;DR stop the call to nerf. Nerfing a subclass and rendering it useless is pointless. Compromise: lower the tick on the DoT, but raise the benefits of Radiance so it feels useful. I think we can all agree there are bigger, more important things that need to be addressed before we kill off a subclass that already does not have the biggest use. Thank you for your time, and this was not meant to be a put down. Just my own view and opinion on the matter.