Due to the current evolution of the game blade dancer needs some tweeks...
1-
Problem - Back stab activates from the front occasionally.
Answer - Back stab activates 180 degrees around back of target to account for movement and lag.
2-
Problem -Fleet footed negates stalker by making hunter glow while invisible.
Answer - No glow at all while using fleet footed perk.
3-
Problem - Quick draw perk allows high level players exploit special weapons.
Answer - Change it to something else useful that fits the theme. If anything that perk should be on gunslinger.
[b]Edit: thought of a replacement.
Wall cling - You jump toward the wall. Press crouch on contact and you can hold there. Kinda like angel of light. That would be a good perk for back stab ambushes.[/b]
4-
Problem- Due to the inclusion of the other mobile supers and the new heavy sword category, arcblade is obsolete in both PvP and PvE
Answer - Turn the super into a complete stealth high risk, high reward super. On activation of arcblade stalker is activated for the duration. Hunter can blink and attack while invisible. Mobility/sprint speed is doubled. Armor buffs are removed. It rewards strategic use and punishes impulse activation in both PvP and PvE. PvE would be greatly benefited in add control by attacking while stalker is activated and generating orbs.
That is all
Feel free to freak out
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Edited by NeekoMcCool: 3/25/2016 5:14:41 AMAlso I think an easy fix for blade dancer would be to get a speed increase and to have it do massive damage. Like double what it does now. That way it never takes more than one swing to kill a guardian in crucible even if they are in super cuz getting close to hammers or something is already hard enough. And thatd also make it more useful in pve.