JavaScript is required to use Bungie.net

Forums

originally posted in: Idea for balancing viking funeral :)
3/24/2016 5:54:51 PM
1
Lol I'm not even complaining you notice how every class between sunsinger nights talker and now striker you have found things you dislike.. That's the difference... I think they are all even and if I had the choice to change anything I swear I literally wouldn't.. It's all fair in my eyes and it's all IN HOW YOU USE YOUR CHARACTER OFFENSIVELY AND DEFENSIVELY!
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The only issue I have with a class is when there is something that gives maximum output for minimum effort. Everything I have mentioned so far except the firebolts I am fine with. You know why? It is because it takes literally no skill to drop someone to zero health. I use it on my own warlock. It is the easiest grenade in the game. The wombo combo is harder, and that is saying something.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm done with this. Think what you want but as I've said a million times every class has a perk that helps that class. I mean seriously if I miss with my nade.. U realize a hunter still has tracking, still has shade step and Titans still have shoulder charge and essentially a shade step.. Where is that again on a warlock? O wait we don't have any of that.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You can't go invis and do wombos, and you can't use tracking and shadestep at the same time without wasting an exotic

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your nade acts as tracking. That is an advantage of burn, and one reason why it lasting so long is dangerous. As for shoulder charge, I can say from personal experience that it usually results in death for the attempter. You, on the other hand have a melee that grants a shield, ensuring you win any melee battle you are in. As for evades, I agree warlocks should have them, but then again, I'm a Titan. Where is my blink, I still don't have it. That's a warlock and hunter thing. I also don't have ionic blink, that is a warlock thing. The difference between these and a firebolt is they take skill, and when misused result in your death. I agree it would be cool for warlocks to get an evasion move, but that does not change the firebolt being OP. This is just like what happened to sunbreakers. We were overpowered, but we defended our subclass bitterly, then got nerfed into the ground. I just hope your nerf isn't as bad, because all sunsingers need is a tweak. They don't need a nerf.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Right good call I forgot that shoulder charge takes anymore skill then a fire bolt, I forgot going invisible with a sniper or shotty takes anymore skill, I forgot hitting O O to shade step behind a wall or in general takes anymore skill.. Good point

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your sarcasm is 10/10. And actually all of these things do take skill. Not because they are hard button combos, but because they take manipulation of your environment. They are a combination of map knowledge, maneuverability, and player prediction to get to just the right place to secure the kill. A firebolt, on the other hand, can be easily placed anywhere without needing to know how your opponent will react, because there is no consequence if the opponent dodges. If an opponent dodges your shoulder charge or see you coming too soon, you are dead. If you shadestep in the wrong circumstance, you are dead. If you whif your grenade, you just whif your grenade. You threw it around the corner, so it's not like you're being shot, but your grenade is so powerful that the whole room had to panic because if it even ticked them, they will be one shot from death. Even a lightning grenade only does 122 damage if you avoid the second pulse, and most do.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lighting nade does more damage instant and overall then a fire bolt.. Just letting you know that lol.. And I'm done. I really can't even Understand your points. Yea let me shade step the wrong way lol.. I forgot what way was right and left.. Dude I'm not trying to be mean or biased but I swear on everything they seriously are not even that big of a deal lol. 5 weeks I've played trials 4 I have been flawless.. And if u count me playing on the same character while my friends which and play another card I've probably been technically flawless 12 times in 5 weeks on my main character if you could go flawless multiple times on same character. I have no problems with the nades and play full teams of warlocks all the time. I seriously don't understand how they effect you that much. I die by soooooo many other things then that it's not even funny and they don't bother me at all. But whatever man think what you want.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon