If armor had set bonuses? (Excluding the class item)
Thinking with the hunter's Vanguard set, and The Future War cult faction armor(s).
Bog Wild set bonus: Swamped- Increased Recovery, and agility when on Venus( Does not apply to crucible maps)
Vermilion Stripe set bonus: Mourning- Increased weapon handling, and recovery when fireteam mate is down (Does not apply in crucible game mode)
A
s for pvp type gear like what lord Shag sells, or my personal Favorite, FWC.
Future War Cult Bonus: Time travel- Respawn delay is set to zero (Allows for instant respawn (Only applies in crucible.)
New Monarchy Bonus: The Monarch- Upon revival gain a stronger over shield that lasts until damaged. (Applies to pve, and pvp alike)
Dead Orbit Bonus: Cowardice, or Cunning?- Become invisible upon respawn, melee, and grenade energy is recharged. Melees will inflict double damage (Not too sure about this one. I feel D.O. is more of a Pve faction, New Monarchy is middle ground, and FWC is all about pvp. thoughts on a different bonus for Dead Orbit?)
Crucible armor that lord Shag sells, Pandion, Haliaetus, or Aspriet etc
Bonus: Crucible Champion- "Glittering Gold, Trinkets, and baubles." Extra glimmer, and crucible reputation, higher reward yield.(Only in the crucible.
Bonus 2: Warmonger-Increased Armor, and agility while in crucible game type. When health is low, weapon handling is increased, shooting under fire is accurate. (Unflinching perk)
Bonus 3: Strategist- Play for the objective! Flag, relic capturing is faster. (Or relic disabling) Gain increased agility, and armor when running the spark to the rift.
I honestly think this would be very cool of Bungie to dabble in, and experiment with so to speak. I for one like having matching sets, and I go out of my way for my armor to synergize. Helmet is healing, grenade super energy, or heavy lifting, scout rifle reload, scout ammo, solar armor, solar double down, machine gun ammo. Int. Dis. Str. stats vary. (Hunter is my example.)
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