I agree to an extent but if they can get somebody grinding for 6 months then that's 6 months of somebody putting hours into their game rather than 3. As players it can be frustrating but to a potential investor or even just to promote future DLC and "Destiny 2" the figures are all that counts.
I think the only way to compromise between a business perspective and player perspective is to have multiple options for end game content. That way, the grind would retain its length but the players would have more variety so it wouldn't feel like such a grind.
All of this could of course be solved by making the old raids drop 320 gear but if that isn't something they're looking at doing then they need to release multiple raids at once. People shouldn't have to do the exact same content multiple times in order to achieve a goal and challenge mode just doesn't cut it.
If multiple raids came out at once then players could at least alternate the content they're playing to break up the monotony.
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