Having read the insightful threads from respectable members of this community on how The Division is [i]the[/i] Destiny-killer, aswell as witnessing the incredibly popular social-utopia that is the Division forum, I really think Bungie should take a page or two out of Ubisoft's book.
By making a few changes based on winning aspects of The Division, I firmly believe Destiny could once again be a great game.
[b]Change 1: Enemies[/b] - Scrap every enemy and instead create a single race of dregs dressed in an assorted variety of cotton / polyester sweatshirts, scarves and hats. Buff enemy armor by 800%. Name them all Alex.
[b]Change 2: Bosses[/b] - Scrap all boss fight mechanics. Scrap every existing boss in lieu of one of the aforementioned enemies with a higher amount of HP and damage output. Pick a noun at random, set as boss name.
[b]Change 3: PVP[/b] - Scrap the existing PVP completely, and instead allow guardians to kill eachother in a specific area of Patrol mode. Players must complete a Warsat event to keep any collected loot. Have deaths reduce light level.
[b]Change 4: Locations[/b] - Scrap the moon, venus, mars, saturn, and reef. Scrap patrol matchmaking.
[b]Change 5: Endgame[/b] - Scrap all endgame content in lieu of a max light level difficulty for 5 story missions.
[b]Change 6: Mobility[/b] - Scrap sparrows, pikes, heavy pikes and interceptors. Scrap jumping. Scrap crouching. Buff jogging. Add shadestep to every class.
[b]Change 7: Gear[/b] - Hand out legendaries and exotics freely, but with a 99% chance of having a useless roll. [i]Sweet! A Gjallarhorn! ..Aw man, Shank burn..[/i]
[b]Change 8: Other[/b] - Make the game third-person. Nerf strange coin drop rate. Scrap existing supers. Players must queue to interact with vendors.
These suggestions are the result of hours of tireless research.
-
This was a beautiful post, but let's be real. Both games can learn from each other. Division needs to create a bigger world of lore. The story is lackluster, just as destiny's is, but at least destiny has supporting lore. Destiny needs to actually integrate that lore. The echo system is an amazing way to do story telling in an involving way. Perhaps have echos of your guardian from before the collapse? Perhaps have it so that when you find a grimore (butchered that spelling) it plays an echo of that event, or something relevant to it. The division could do with a more snappy feedback to actual gameplay. At the moment fights always end with the highest level gear winning out. While it should have an advantage, skill and coordination should be king. And finally, destiny's loot system needs to be less based in RNG. If players were perhaps guaranteed a legendary every few pvp games, out every few strikes, I feel that more people will be satisfied with the lot system.