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Edited by Retro_Spective: 3/19/2016 1:44:48 PM
100

The Division's extreme loot nerf discussion. Currently an 81/100!

They nerfed the endgame content recently, turned the division into another boring grind heavy looter shooter... A few mixed reviews starting to roll out. It's a shame Massive Entertainment released this unnecessary nerf, while reviews were still in progress. Currently at an 81/100 on metacritic, with some credible reviewers giving their verdict... http://www.metacritic.com/game/playstation-4/tom-clancys-the-division Interesting Forbes article on the recent endgame nerf. http://www.forbes.com/sites/insertcoin/2016/03/13/the-divisions-dark-zone-endgame-is-currently-a-mess/#647bb511cd34 Do you want to run challenge mode? Make sure you've a high-end build with at least 100000 DPS. That high-end build will take some time though, unless you got geared before the nerf, can now run challenge mode endlessly, farm a shit load of phoenix credits. Dark Zone is pointless, the risks of going rouge are too severe. They should get rid of XP loss on death completely. EDIT: A lot of people in this thread, don't appear to understand the random roll stats on high-end item's. They're comparing a high-end weapon to an exotic in destiny. "There's 35 weapon talents, 3 talent slots, that's 42,857 possible outcomes, so there's a 0.000139% chance to get the perfect weapon with all 3 talents you want." - RenegadeNC Kudos to anyone who gets the song choice reference...

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  • Edited by ApexPredIsCute: 3/19/2016 12:34:38 PM
    Well you should need yo have weapons upwards of 90k to complete Challenge Modes. It's called [i]Challenge Mode[/i] for a reason. The easiest by far is the Lexington Event Center. About the DZ, yeah going Rogue is definitely not worth it currently. Let it reward you with more credits because the chances of getting something useful is very slim. Due to the Private/Public System, if you decide to kill a player and see if he has a high-end weapon on him, he could possibly, but you wouldn't see it, because it would private. The only time I've seen a high-end drop from a player is when he and his team of 4 had a [u]Manhunt[/u] on them and I killed them. But, you should [b]definitely lose XP[/b] if you go rogue. You're deciding to kill a player and take their stuff, for more than likely, pety reasons. Although I think that if you are killed by a Rogue, you shouldn't lose XP, only credits.

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