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Edited by Retro_Spective: 3/19/2016 1:44:48 PM
100

The Division's extreme loot nerf discussion. Currently an 81/100!

They nerfed the endgame content recently, turned the division into another boring grind heavy looter shooter... A few mixed reviews starting to roll out. It's a shame Massive Entertainment released this unnecessary nerf, while reviews were still in progress. Currently at an 81/100 on metacritic, with some credible reviewers giving their verdict... http://www.metacritic.com/game/playstation-4/tom-clancys-the-division Interesting Forbes article on the recent endgame nerf. http://www.forbes.com/sites/insertcoin/2016/03/13/the-divisions-dark-zone-endgame-is-currently-a-mess/#647bb511cd34 Do you want to run challenge mode? Make sure you've a high-end build with at least 100000 DPS. That high-end build will take some time though, unless you got geared before the nerf, can now run challenge mode endlessly, farm a shit load of phoenix credits. Dark Zone is pointless, the risks of going rouge are too severe. They should get rid of XP loss on death completely. EDIT: A lot of people in this thread, don't appear to understand the random roll stats on high-end item's. They're comparing a high-end weapon to an exotic in destiny. "There's 35 weapon talents, 3 talent slots, that's 42,857 possible outcomes, so there's a 0.000139% chance to get the perfect weapon with all 3 talents you want." - RenegadeNC Kudos to anyone who gets the song choice reference...

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  • Some reviews also reference the incredibly static world (feels exactly the same as the beta) and the overly repetitive side missions. Trying to grind out those last few levels on side missions isn't fun. It's a chore. It would be nice if enemies dropped a decent chuck of XP when you killed them. Then you could at least take the "kill everything you see" route to leveling at a [i]decent[/i] rate.

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