TELEKINETIC
Had this idea with a buddy at work. We were thinking what possibly could another class do? We thought of this
Basic super: telekinetic hold. Enemy's up to (#) get held in place for a few seconds. Cannot shoot or move.
Melee: snap fingers and objects around hit your target. Ei rocks on earth, floaty things on drifter etc
Grenade:
1) telekinetic concussion; a pulse bubble (clear) sends your enemy flying
2) theft; you steal theirs. closest enemies grenade. It would be indicated in your grenade slot on screen.
3) wall; momentarily putting up a wall sending enemies bullets ricocheting back at them.
What do you think about this? Or what do you think another class would be like
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Make them all different. Telekinetic = Can move objects with mind. -Disable auto aim, push grenade damage away, etc. Telepathic = Can influence others/self with mind. -Can boost agl/str/dis stats of self and others. Can make enemies feel they took damage or is being tracked by grenades. Mess with radar or special meter. Telephonetic = Can call his home boys, taxi, or girlfriend. Just depends on how good or bad the drinking is going at the bar under FWC.
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could perk it into a lock subclass. Void maybe ?
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I'd like to see things remain somewhat elemental, with a color code to go with it. These ideas are nice and could be implemented as perks into something, but I don't think telekinesis fits into the lore as is. That said, I could very well see things like Poison (green), Ice (white), and Dust (brown).
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Or just make three subclasses based off borderlands. This ones like the chick whose name/type escapes me