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originally posted in: Community Wish List (old)
Edited by doom816: 3/15/2016 6:13:05 PM
20
This is what we want Bungie GENERAL ▪ Legendary/Exotic Rewards across all activities have been scaled to drop relative to the Light Level of the player's character ▪ Infusion process now transfers 90% of Legendary Armor/Weapon power over ▪ Infusion process now transfers 80% of Exotic Armor/Weapon power over ▪ Exotic Gear and Weapons no longer require an Exotic Shard as a cost for Infusion ▪ Legendary Marks Cap increased to 500 ▪ Glimmer Cap increased to 50,000 ACTIVITIES [Nightfall] ▪ Re-added 'Nightfall' modifier; upon wiping, your team will be returned to orbit ▪ Re-added Buff awarded upon completion; now boosts experience gains by 25% and reputation gains with all Vendors by 30% until reset ▪ Re-added "The Devil's Lair", "The Summoning Pits", "Winter's Run", "Will of Crota, "The Nexus" and "The Shadow Thief" Strikes into weekly rotation ▪ Re-added Flame Animation; now mimics the Element of the Subclass active upon completion ▪ Increased Light Level of Nightfall to 300 (previously 280) ▪ Increased damage done by Guardians with Burn Modifiers active to 3x (previously 2x) ▪ Nightfall now awards 75 Legendary Marks upon completion [Raid - King's Fall] ▪ 30 Moldering Shards can now be redeemed in Hard Mode for additional drops from Oryx ▪ Warpriest Challenge: Added Normal/Harrowed Midha's Reckoning & Normal/Harrowed Silence Of A'arn to loot table ▪ Golgoroth Challenge: Added Class Items to loot table ▪ Oryx Challenge: Added Kingslayer's Shell to loot table [Raid - Crota's End] ▪ Scaled up difficulty to match Year 2 Light Levels ▪ Gear & Weapons now drop at Year 2 Light Levels ▪ Normal Mode: 290 Light ▪ Hard Mode: 310 Light ▪ Primaries will drop with Kinetic Damage ▪ Removed Black Hammer from loot table ▪ Increased drop rate of Crux of Crota by 15% [Raid - Vault of Glass] ▪ Scaled up difficulty to match Year 2 Light Levels ▪ Gear & Weapons now drop at Year 2 Light Levels ▪ Normal Mode: 290 Light ▪ Hard Mode: 310 Light ▪ Primaries will drop with Kinetic Damage (Excluding Vex Mythoclast) [Prison of Elders] ▪ Scaled up difficulty to match Year 2 Light Levels ▪ Gear & Weapons now drop at Year 2 Light Levels ▪ Primaries will drop with Kinetic Damage ▪ Level 28 -> 240 Light ▪ Level 32 -> 280 Light ▪ Level 34 -> 300 Light ▪ Level 35 -> 310 Light [Daily] ▪ Fixed issue where "Queen's Ransom" mission was not awarding Legendary Marks ▪ Daily completion now awards 25 corresponding Planetary Material ▪ Increased Legendary Marks awarded upon Daily completion from 15 to 25 TOWER ▪ Crucible, Faction and Vanguard inventory now rotates every 2 weeks at reset, allowing for more diverse Gear and Weapon choices - Helmets now cost 75 Marks - Gauntlets/Chest/Leg Armor now cost 50 Marks - Class Items and Ghosts now cost 25 Marks - Weapons now cost 90 Legendary Marks ▪ Legendary Vendor Gear and Weapons now cost 2000 Glimmer in addition to Legendary Marks ▪ Eris now accepts Moldering Shards in exchange for Reputation (20 Shards = 150 Rep) ▪ The Speaker now accepts Moldering Shards in exchange for Glimmer (1 Shard = 250 Glimmer) ▪ Legendary & Exotic Engrams decrypted by the Cryptarch now posses Light Levels relative to that of the player's character - Helmet Engrams now cost 100 Marks - Gauntlet/Chest/Leg Engrams now cost 75 Marks - Class Item Engrams now cost 50 Marks - Weapon Engrams now cost 100 Marks ITEMS ▪ Etheric Light can now be used to boost the Light Level of any Legendary/Exotic Gear or Weapon by 1 (max being 320) ▪ All General Items in the Vault now stack indefinitely (max being 99999) ▪ Charged Antiquated & Reciprocal Runes can now be discarded from player inventory ▪ Fixed Issue where "Fatal Vision" Ship was not being rewarded upon completion of Taken King Storyline; Players can now obtain this ship upon completion of any TTK mission OTHER [Xûr, Agent of the Nine] ▪ Armor and weapons sold by Xûr will start at a base Light Level of 300 ▪ Once per month, Xûr will arrive with a new Legendary Item in his inventory, 'Unstable Element' - Unstable Element allows players to infuse their Legendary Primary Weapons with either Arc, Solar or Void Energy, enabling them to permanently deal damage of that type - Only Kinetic Legendary Primary Weapons can be infused with Unstable Element - The element infused is completely random; this process is also irreversible - Unstable Element will cost 50 Strange Coins and 3 Exotic Shards - Players can only purchase Unstable Element once a month per account I stole this from user YeahItzJay
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