This is what we want Bungie
GENERAL
▪ Legendary/Exotic Rewards across all activities have been scaled to drop relative to the Light Level of the player's character
▪ Infusion process now transfers 90% of Legendary Armor/Weapon power over
▪ Infusion process now transfers 80% of Exotic Armor/Weapon power over
▪ Exotic Gear and Weapons no longer require an Exotic Shard as a cost for Infusion
▪ Legendary Marks Cap increased to 500
▪ Glimmer Cap increased to 50,000
ACTIVITIES
[Nightfall]
▪ Re-added 'Nightfall' modifier; upon wiping, your team will be returned to orbit
▪ Re-added Buff awarded upon completion; now boosts experience gains by 25% and reputation gains with all Vendors by 30% until reset
▪ Re-added "The Devil's Lair", "The Summoning Pits", "Winter's Run", "Will of Crota, "The Nexus" and "The Shadow Thief" Strikes into weekly rotation
▪ Re-added Flame Animation; now mimics the Element of the Subclass active upon completion
▪ Increased Light Level of Nightfall to 300 (previously 280)
▪ Increased damage done by Guardians with Burn Modifiers active to 3x (previously 2x)
▪ Nightfall now awards 75 Legendary Marks upon completion
[Raid - King's Fall]
▪ 30 Moldering Shards can now be redeemed in Hard Mode for additional drops from Oryx
▪ Warpriest Challenge: Added Normal/Harrowed Midha's Reckoning & Normal/Harrowed Silence Of A'arn to loot table
▪ Golgoroth Challenge: Added Class Items to loot table
▪ Oryx Challenge: Added Kingslayer's Shell to loot table
[Raid - Crota's End]
▪ Scaled up difficulty to match Year 2 Light Levels
▪ Gear & Weapons now drop at Year 2 Light Levels
▪ Normal Mode: 290 Light
▪ Hard Mode: 310 Light
▪ Primaries will drop with Kinetic Damage
▪ Removed Black Hammer from loot table
▪ Increased drop rate of Crux of Crota by 15%
[Raid - Vault of Glass]
▪ Scaled up difficulty to match Year 2 Light Levels
▪ Gear & Weapons now drop at Year 2 Light Levels
▪ Normal Mode: 290 Light
▪ Hard Mode: 310 Light
▪ Primaries will drop with Kinetic Damage (Excluding Vex Mythoclast)
[Prison of Elders]
▪ Scaled up difficulty to match Year 2 Light Levels
▪ Gear & Weapons now drop at Year 2 Light Levels
▪ Primaries will drop with Kinetic Damage
▪ Level 28 -> 240 Light
▪ Level 32 -> 280 Light
▪ Level 34 -> 300 Light
▪ Level 35 -> 310 Light
[Daily]
▪ Fixed issue where "Queen's Ransom" mission was not awarding Legendary Marks
▪ Daily completion now awards 25 corresponding Planetary Material
▪ Increased Legendary Marks awarded upon Daily completion from 15 to 25
TOWER
▪ Crucible, Faction and Vanguard inventory now rotates every 2 weeks at reset, allowing for more diverse Gear and Weapon choices
- Helmets now cost 75 Marks
- Gauntlets/Chest/Leg Armor now cost 50 Marks
- Class Items and Ghosts now cost 25 Marks
- Weapons now cost 90 Legendary Marks
▪ Legendary Vendor Gear and Weapons now cost 2000 Glimmer in addition to Legendary Marks
▪ Eris now accepts Moldering Shards in exchange for Reputation (20 Shards = 150 Rep)
▪ The Speaker now accepts Moldering Shards in exchange for Glimmer (1 Shard = 250 Glimmer)
▪ Legendary & Exotic Engrams decrypted by the Cryptarch now posses Light Levels relative to that of the player's character
- Helmet Engrams now cost 100 Marks
- Gauntlet/Chest/Leg Engrams now cost 75 Marks
- Class Item Engrams now cost 50 Marks
- Weapon Engrams now cost 100 Marks
ITEMS
▪ Etheric Light can now be used to boost the Light Level of any Legendary/Exotic Gear or Weapon by 1 (max being 320)
▪ All General Items in the Vault now stack indefinitely (max being 99999)
▪ Charged Antiquated & Reciprocal Runes can now be discarded from player inventory
▪ Fixed Issue where "Fatal Vision" Ship was not being rewarded upon completion of Taken King Storyline; Players can now obtain this ship upon completion of any TTK mission
OTHER
[Xûr, Agent of the Nine]
▪ Armor and weapons sold by Xûr will start at a base Light Level of 300
▪ Once per month, Xûr will arrive with a new Legendary Item in his inventory, 'Unstable Element'
- Unstable Element allows players to infuse their Legendary Primary Weapons with either Arc, Solar or Void Energy, enabling them to permanently deal damage of that type
- Only Kinetic Legendary Primary Weapons can be infused with Unstable Element
- The element infused is completely random; this process is also irreversible
- Unstable Element will cost 50 Strange Coins and 3 Exotic Shards
- Players can only purchase Unstable Element once a month per account
I stole this from user YeahItzJay
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