-Adds an AOE damage to the contact point of every shot fired (pvp and pve)
-damage is split up between two numbers. Headshot damage only effects one of the numbers but the headshot multiplier is increased to compensate. (pvp and pve)
-decreased damage fall off due to a portion of damage being AOE which does not fall off at any range (!) (pvp and pve)
- ~50% (!!) bonus body shot damage on red bar enemies (pve)
- ~25% (!!) bonus body shot damage to majors (pve)
- ~16.7% (!!) bonus head shot damage to majors (pve)
- ~13.4% (!) bonus precision damage to cabal
- inconsistent bonus precision damage to vex.
- ~12.5% (!!) bonus body shot damage to ultras (pve)
- ~8.4% (!!) bonus head shot damage to ultras (pve)
-explosive damage goes through cabal and knight physical shields, and cause cabal to flinch without taking the time for those annoying arm shots. (pve)
-increases amount of flinch dealt (pvp and pve)
-adds a visual affect that makes it hard for the enemy to see immediately after being hit (pvp)
-certain guns get increased damage by 1 point (pvp)
Overall an extremely underrated perk. Hope this helped.
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I have an NL Shadow with explosive rounds and hidden hand, it's my favorite gun for pve.