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3/11/2016 1:16:57 PM
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New classes for destiny 2?

I have a few ideas for destiny 2 and it's classes to spice up things. (Let's face it destiny NEEDS some spicing up right now) the three I have in mind are Warden, (destiny was going to have this)and Paladin. The Wardens are a class of elite warlocks that are much more attuned to the light. Their first subclass is Void tyrant and it's super is that you have a void fusion it's where u have a void fusion rifle that has a extremely fast fire rate, almost no recoil, and one shots most everything in crucible, but u only have 5 shots and we'll..... it's a fusion rifle.... it's gonna take skill as is. It's next subclass is ritualer and it's super is that u take no damage but can't move or do damage. The upside is anyone (that's a friendly) near you (about 50 meters) regenerates their health extremely fast. I think they would be a lot of fun. The paladin is a Titan general with years of experience on the battlefield. Their first subclass is shield bearer, and the super is a solar shield appears in front of you and you take no damage..... from the front half of u.... but u can move around and everyone behind a shield that's friendly gets an overshield. It's just a bubble that u and ur friends can move around in and take pretty much no damage but only from the front half for about a minute. The other subcass is swordsmen and it's super is the godless sword. It's an arc sword that oneshots everything in crucible, lasts 30 seconds, you take less damage, and here's the fun part, u can throw the sword up to 6 times. Like a buffed throwing knife. Wen u swing the sword u do 500 damage so u can one-shot everything right? Well if u throw it, you only do 300 damage in crucible. So u can one-shot almost everything. I don't have any ideas for an advanced hunter so leave those ideas in the comments and I'll chose which ones best. Sorry I just couldn't think of anything for them.

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  • Edited by Coochie Tablesaw: 3/11/2016 7:48:04 PM
    I was thinking something of a knight-based class but focused mainly on magic. A sort of Mage with titan-like abilities. Like a crossbreed between Ikora Rey and Zavalla. The class will be mainly focused on battle recovery and a little toughness and will be relatively slow. The first class is based on stealing light from Guardians and darkness alike. First Subclass: Void Grenade 1: Void Fragmentation (simple grenade that explodes medium void damage in a small blast radius. Explodes on timer.) Grenade 2: Nether Sycophant (Grenade that explodes on impact. Does little damage. Drains small amount of life for 2 seconds from enemies. Any life drained is refunded to you in an overshield.) Grenade 3: Blackhole Cluster: Grenade that explodes on impact and does little damage. Creates 6 grenade clusters that seek at a slow rate/ easy to shoot out of the air. Any damage done by the clusters is refunded in a stackable damage buff.) Jump: Titan like lift but called Boost instead and is essentially a very fast lift that's hard to control. Can be upgraded for either slower boost or easier to control boost or a boost that takes you higher. Boost does not go relatively high.) Special: Light Drinker (Knight punches ground like the titan striker class however drains life from everything in the vicinity and is refunded to life. May only be cast when the wielder is missing health. Lasts about 5 seconds.) Special upgrade 1: Ammunition Surplus (Any life drained from enemies is refunded into your special and primary ammo slots. Light Drinker lasts 1 extra second) Special upgrade 2: Void Concentration (Light Drinker can be cast at full health. Gains overshield and damage buffs from life drained if at full health.) Special upgrade 3: Blackhole Meditation (Light Drinker lasts 3 extra seconds and does extra damage at the cost of draining life.) Melee: Void Projectile (The Knight's melee is like the warlocks while it has range, but instead shoots a low damage low accuracy ball of void light at its enemies. Uncharged melee is the warlock's) Melee upgrade 1: Seeking missiles (Void Projectile seeks out its targets and has extended range.) Melee upgrade 2: Life syphon (Void Projectile drains life at a larger capacity, has lessened accuracy, and refunds your health) Melee upgrade 3: Void Bomb (Void Projectile explodes and getting kills with Void Projectile recharge your special faster.) Training of Anuity (Increases battle recovery) Training of Exile (Increases Speed and Toughness slightly) Training of Ascendance (Increases Toughness) Agitated Tactics (Grenades recharge your super. Super kills recharge your melee. Melee recharges your grenade) Ambush (creates stackable effect where Super recharges faster when more enemies are in proximity. Stacks 7 times. Your super is more effective with 4 or more enemies in proximity.) Overcharged (Creates stackable effect that activates after 3 or more enemies are damaged by your grenade that makes your melee more effective for the damage done. Effect stacks infinitely and lasts 15 seconds. Any kills with your melee make another stackable effect that makes your super more effective when activated. Lasts 10 seconds and is infinitely stacked.) Purposeful teaching (Increases battle recovery to its max and slight toughness for the cost of speed) Forbidden teaching (Increases maximum toughness and slight speed for battle recovery) Enlightened teaching (Increases maximum speed and slight battle recovery for toughness) Resurge: When your super is fully charged, you have your grenade and melee, you have a small chance to cast your super from the grave. Any damage done or drained will be put into an overshield upon spawning again. (overshield does not fade until destroyed) Void-Forged Armor: When your super is fully charged, you gain a defensive boost as long as both your melee and grenade are uncharged. Concentration: You gain an additional Grenade that may only be used with a fully charged melee. The lore for this unit: The Round Table has been a secret society of Guardians who have left the Vanguard for something... better. They all share one thing in common besides their races and appearances: They were simply Titans with a taste for the Warlock world. After disobediently undergoing Warlock teachings as a group, they were disbanded from the Vanguard for being ruled 'Insane' and 'practicing forbidden ways'. They have found a secret at the light that no one has yet discovered and are not to be discussed. The Vanguard has denied any information of their existence and assistance. Until now. Now that the threat of the Taken is lingering at the edge of our solar system, the Vanguard has called upon an unlikely ally... and they have accepted. Albeit Oryx has been slain, there is still a threat of the Taken greater than we can imagine... and we can't brave it alone. This is just an idea for a titan warlock cross over, and would work mainly in PvE with this subclass. The second one is on the way. It will be solar. Let me know what you think in terms of nerfing P.S. I tried to make every ability have its own drawbacks, like the last three where you have to accomplish certain feats to gain the abilities.

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