I initially wanted to test The First Curse's range to find where damage falloff occurs, but was surprised with finding out more than expected. As we already know there's a small range difference between hip-firing and ADS already, the images show that Deadeye does not add any additional range, on top of it being proven that movement speed does not improve either (https://www.bungie.net/en/Forum/Post/188736159/0/0/1). I tested the range using the room in The Dark Within quest with non-moving targets. What I did to verify results was to begin closes to the target and take a step backwards until the damage amount deviated from its maximum damage of 527, then stepped slightly forward until the max damage returned. I submit this in hopes that The First Curse will looked at and fixed since, as it stands, the Deadeye perk does absolutely nothing. And, feel free to give it back Spray and Play as its hidden perk like we know you intended *wink*wink*nudge*nudge*.
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Bungie needs to see this.