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Edited by CMEshai: 3/6/2016 3:51:15 AM
12

Exotic Anything

Rather it be basic idea, lore or only the exotic perk, post it. If anyone is having trouble with any on a weapon there working on I oblique the rest of the community help. My Ideas: Something More Sidearm “I was a servant too. I was an instrument of war, bound to the will of a lesser master. But I learned to be…” Cayde-6 0: Solar Damage, Something More (Last Round is a Shotgun Pellet) 1: Aggressive Ballistics, Smooth Ballistics, Smart Drift Control 2: Final Round 3: Explosive Rounds, Braced Frame, Reinforced Barrel 4; Focused Fire, Hip Fire Settle Brag Sniper Rifle “We have a better destiny” Aurash and COD players 0: Void Damage, Better than Yours (Reticle does not glare while aiming down sight crouched for 3 seconds) 1: Smooth Ballistics, CQB Ballistics, Aggressive Ballistics 2: Take a Knee 3: Injection Mold, Quickdraw, Snapshot 4: Crow’s Nest (Crouching improves Radar. Crouching makes you invisible on Radar) RoF: 17 Impact: 31 Range: 84 Stability: 42 Reload: 31 Aim Assist: 53 Mag: 4 The Drumroll Machine Gun "Sometimes the build up is worse than the punch". -Hunter Tex (4.4 Stars) 0: Explosive Rounds, Drumroll Please (Top Half of the magazine deals bonus Damage.. Kills with this weapon increase Damage and Refill a portion of the Magazine) 1: Aggressive Ballistics, CQB Ballistics, Smart Drift Control 2: Persistence 3: Fitted Stock, Rifled Barrel, Hand Laid 4: Performance Bonus RoF: 86 Impact: 38 Range: 34 Stab: 38 Reload: 40 RoF: 77 Impact: 37 Range: 32 Stability: 45 Reload: 40 mag: 42 Fateful Encounter Scout Rifle “One day, yours will be mine” Fateful Encounter (4.3 stars) 0: Kinetic Damage, Founder Benefit (Reloading after a kill grants 4 lucky bullets to the magazine.) 1: Smooth Ballistics, CQB Ballistics, Linear Compensator 2: Danger Close 3: High Caliber Rounds, Injection Mold, Flared Magwell 4: Reactive Reload Hidden Perk: Hidden Hand, Armor Piercing Rounds RoF: 27 Impact: 61 Range: 61 Stability: 69 Reload: 53 Mag: 12 (16 with Lucky Rounds) Credit to “The Management” for the lore

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  • New one. Sorry I haven't been here awhile (though I don't know if anyone is here to hear me) Grim Reaper Shotgun “Behind the curtain pulling the strings, then takes you when you least suspects it” 0: Kinetic Damage, Double Barrel (Shoots two pellets at once) 1: Aggressive Ballistics, Field Choke, Linear Compensator 2: Outlaw 3: Fitted Stock, Snapshot, Lightweight 4: Sawed Off (Decreases Range for increased Impact and Mobility) RoF: 5 Impact: 56 Range: 30 Stability: 2 Reload: 30 Mag: 2 Made for those pesky corners that Bungie tries to emphasize on vs filling in the gap by running at a player strategically (or like rambo for the most part) Sawed Off is meant to be optional, So I'm considering to put another perk in the skill tree, but would like help making it.

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