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#Bioshock

originally posted in:Bioshock RP
Edited by Murph Tha Smurf: 3/6/2016 1:57:35 AM
13

Bios for Rapture RP

Name: Approximate or exact age: Gender: Equipment(if any): Appearance Description: Personality: Picture:(not required) [b]Backstory[/b] If you have never played Bioshock 1 or 2, you [u]must come from the surface.[/u] If you have played either, you may start as a resident in the west side of the city. Coming from the surface is still an option. If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options. Be aware these rules will only apply to early characters. [b]Skill System.[/b] The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst). You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average. Skills to choose from: Health(amount of damage you can take before being forced to retreat, heal, or die): Eve(used to "cast" plasmids): Guns(effectivity with all ballistic weapons): Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): Plasmid(affects plasmid damage and effectiveness): Melee(damage of anything from wrenches to drills to bayonets): Speech(how convincing your character is in conversation with NPC's): Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier): Speed(allows you to move faster, and in some cases perform more actions before the enemy): Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture): It is encouraged to try to make these skills match your backstory (ex: from surface, low EVE) but not required. Overall, have fun!
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  • Edited by Lordbakon: 3/5/2016 5:24:13 PM
    Name: Jack coran Approximate or exact age: 40's-50's Gender: male Equipment(if any): prosthetic arm with double barrel built in (12 gauge), a revolver (.44), a machete. Appearance Description: Physical: cocasian, black hair with some grey in it, in a corn rows style. He has brown eyes. A scar over the left. He wears a black vest, a white shirt under it, and black dress pants, along with black running shoes, and his bronze prosthetic arm. Personality: like all my other characters Bio: From the surface, Jack was a military veteran, having to leave service after losing an arm in a fight, and also a bullet to he lung. He heard about the medics at rapture, and the plasmids that may heal him, but things were quite different when he got there Skillz: Health(amount of damage you can take before being forced to retreat, heal, or die): average Eve(used to "cast" plasmids): horrid Guns(effectivity with all ballistic weapons): proficient Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): bad Plasmid(affects plasmid damage and effectiveness): average Melee(damage of anything from wrenches to drills to bayonets):good Speech(how convincing your character is in conversation with NPC's): average Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier): average Speed(allows you to move faster, and in some cases perform more actions before the enemy): good Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture): average

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