Crucible prototypes are not worth the effort.
If there is to be a crucible prototype at all, it should be limited to primaries and only one of five prototypes.
Plenty of people simply ignore their crucible prototypes altogether, electing to waiting for more PvE prototypes on reset. Bungie can see this in their data.
Point is, they're not fun... they're a chore. Something needs to change.
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Agreed. I've heard PvP players whining that the testing was all PvE related, so they changed it (cuz, apparently, the PvP players are more important). But you have to remember that bungie gauges their success on the number of hours of play time. Somewhat similar to how the US based their "success" in the Vietnamese war on body count. They are both completely backward ideas that lead to absolute failure. PvP test weapons are easy for PvP players and hard for PvE players. Total play time = high. PvE test weapons are easy for PvE players and PvP players. Total play time = not as high. Their mandate is to KEEP us playing, as opposed to LETTING us play. They haven't yet figured out that players will want to play a game if they stop taking the fun out of it and turning it into a grind-fest.