originally posted in:Bioshock RP
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[b]Backstory[/b]
If you have never played Bioshock 1 or 2, you [u]must come from the surface.[/u]
If you have played either, you may start as a resident in the west side of the city. Coming from the surface is still an option.
If you have played both in their entirety, you may start as a sane big daddy (be aware Big Daddies do not have access to plasmids, unless you choose an Alpha Series), or as a courier for Andrew Ryan. Coming from the surface or being a west-end resident are still encouraged options.
Be aware these rules will only apply to early characters.
[b]Skill System.[/b]
The skill system is an experimental work in progress. Essentially, you will be able to choose what areas your character is good and bad at, without a long annoying number system that must be updated constantly. The ratings go from Proficient (best), to Good, to Average, to Bad, to Horrid (worst).
You must have 1 Proficient skill, and 1 Horrid skill. You [u]can[/u] (this is optional) acquire a second Proficient skill, but you must add 2 [u]more[/u] (total of 3) Horrid skills as a sacrifice. You must have 2 Good skills, and 1 Bad skill. The rest of your skills must be marked as average.
Skills to choose from:
Health(amount of damage you can take before being forced to retreat, heal, or die):
Eve(used to "cast" plasmids):
Guns(effectivity with all ballistic weapons):
Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons):
Plasmid(affects plasmid damage and effectiveness):
Melee(damage of anything from wrenches to drills to bayonets):
Speech(how convincing your character is in conversation with NPC's):
Scavenging(finding ammo, money, Eve injectables, and rarely even new weapons is easier):
Speed(allows you to move faster, and in some cases perform more actions before the enemy):
Hacking(increases odds of success, speed, and overall effectiveness of hacking anything in Rapture):
It is encouraged to try to make these skills match your backstory (ex: from surface, low EVE) but not required.
Overall, have fun!
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Edited by Murph Tha Smurf: 3/5/2016 6:01:51 AMName: Murph Approximate or exact age:26 Gender:Male Equipment(if any): A wide variety of classic plasmids like electricity and fire, a magnum, and a small knife. Appearance Description: Brown hair, blue eyes, rather average in size. Wears a business suit, at least for the time being, to honor Andrew Ryan. Personality: Calm and collected, and ready to help the people. [b]Backstory[/b] Murph was there from the start, a follower of Andrew Ryan, truly believing he could create the ultimate Utopia. He indulged as much as the next man on plasmids and gene tonics, EVE and ADAM. However, his body seemed to take it better than most. Now he is a courier, who was sent through The Depths to assist those on the west end of the city, and make assure them these problems would pass. [b]Skills[/b] Health(amount of damage you can take before being forced to retreat, heal, or die): Average Eve(used to "cast" plasmids): Good Guns(effectivity with all ballistic weapons): Average Experimental Weaponry(effectivity with all non-ballistic, non-plasmid weapons): Horrid Plasmid(affects plasmid damage and effectiveness): Proficient Melee: Bad Speech(how convincing your character is in conversation with NPC's): Average Scavenging(finding ammo, money, or Eve injectables is easier): Good Speed(allows you to move faster, and in some cases perform more actions before the enemy): Average Hacking: Average