[b]“They basically came in and said, ‘Look, here’s our story of developing Diablo III and then bringing in [the expansion] Reaper of Souls,’” said one person who was at the Blizzard talk. “[i]They were saying, like, ‘Hey, random numbers are not fun—dice rolls are not fun. You can give the illusion of randomness, but you want to weight it towards the player…[/i] The only point you have to deliver on is that when people leave your game—because they will—when they leave your game, they need to be happy.’”[/b]
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