I've always been disappointed when they get community members (YouTubers) to talk to bungie and and ask questions. It's 100% scripted, and they don't ask real -blam!-ing questions.
"Why does any other gaming company release patches and updates in a fifth of the time it takes you guys, and there's more in a single patch than you guys do in a year?"
"Why no looking for group system in the actual game? You always talk about how this game is to be played with others, yet provided 0 eats for them to find each other. "Put down controller, open laptop and scour the Internet for people to play with" didn't sound dumb and lazy to you?"
"Why have you made endgame stuff useless and irrelevant?"
"Ever heard of Blizzard? They fixed Diablo 3 when it failed hard and disappointed the fans. They fired the creative lead guy in charge. Do you know how they fixed it? By listening to the fans, and doing what they wanted. In fact, I'm fairly certain they came to talk to you after vanilla was disappointing and told you 'you make a game for the people, for the player base, not for yourself.' And yet!"
"Based on the above question, why does Luke Smith ignore their advice and constantly tell player how they should play the game, and that's not how he intended them to play, so it's being removed or nerfed ect."
[b]addition[/b] "Luke smith also said he chose to not carry forward and y1 content, because he didn't want players to have to do. They were moving away from the grind, and bringing it forward would be too much for players. And yet TTK is more grind then y1 ever was. Classy Luke Smith."
"Why is it so hard for you guys to understand there's a difference between PVP and PVE, and that you should nerf, buff and balancing each one separately (as in, don't nerf to the ground the best reward from the raid (mythoclast) because it wrecks in PVP. it should be powerful in PVE, but you killed it because it was strong in PVP)"
"What's wrong with the crucible right now? Now I don't play it, but have seen many forum posts about it. Painting red bars green, super lag, being killed by invisible players, awful hit detection for melee (and everything else), lag lag lag."
"What is wrong with your servers? Any other game that features multiplayer has smart match making (don't match teams against solo players), and skill based match making isn't a bad idea in theory, it's just poorly executed."
"Let's talk smart loot table. This was a lie. Complete and utter lie. Just admit you 'forgot' to do it and implement it. If it is actually in the game, it's horrible, and needs to be reworked."
"No one. [b]NO ONE[/b] said 'hey, I have too many weapon parts, wish we could get less.' Stop forcing players to grind more so they don't realize your game is empty. If you actually provided meaningful content it wouldn't be an issue."
"I'm going to quote deej, not the exact word for word, but close: 'we never want to leave our players behind. When a new DLC comes out, we don't want our players to feel forced to buy it. They will always be able to carry forward. The last thing we want to do is leave our players behind.' Do you remember that deej? I sure do. So when TTK came out, did you decide to just screw over all those people that bought the game already but didn't want this new DLC? Did you feel it was right, it was justified to lock then out of content [i]they already paid for?[/i] Content such as the vendors, the nightfall, the weekly, trials of Osiris. All of which they paid for when buying destiny (HOW for trials). But you left them all behind. Exactly like you said you wouldn't. But hey, they didn't rebuy the entire game and every DLC along with the TTK, screw them! Right?"
[b]Addition[/b] "Another thing deej has said over the course of destiny: light level and gear. When DB released they made everyone's hard work pointless. All gear was left behind. Then they said oops, the last thing we wanted to do was make all your gear and hardwork meaningless. So HOW was released and they allowed everything to be carried forward with a special item. Awesome. They stuck to their word. And then the TTK was released and they went back on their word. Again. Just like for many other issues. Have some consistency guys."
"Is it so hard to admit mistakes? People make them. Companies make them. Revert your nightfall and weekly back to how it was Y1. Everyone liked if better. No one likes Y2."
There's so many more. Please Feel free to add.
TL/DR
[spoiler]WHY BUNGIE LIE TO US AND NOT ACTUALLY LISTEN? HERE ARE QUESTIONS[/spoiler]
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Watch this https://m.youtube.com/watch?v=gu1h7gYd774
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Edited by Lil_The_Myth: 3/4/2016 2:20:28 AMIs this a troll ?
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This was a terrible riddle
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Bump..
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Hmm... the solution is... [spoiler]Eat your veggies?[/spoiler]
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BUNGIE CANT HANDLE THE TRUTH
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Edited by lynk: 3/4/2016 2:04:27 AMTo be fair, the streams arent scripted. When their guests ask something like this, the reply is always "we aren't allowed to talk about it yet" #TitanMasterRace
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This is why I don't trust Destiny 2. It's going to be a repeat of this epic fail.
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At least 98% truth.
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Necrobump!
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They won't reply to this because they know it's all true. What you're posting here is basically an entire game. The game that should have been the base in 2014. But it wasn't, not even a little close. They talked about new content and bragged hard on the first two DLCs. When in actual, it was all disc based from the beginning. I had explored on the DLC content in October 2014 before it began to be released that December. Than comes the instability of the end game. PVE became challenging due to weapons not being properly scaled, connection issues and the overall roughness of the movement system. Finally, a game year later, they actually start looking into it. Then as Taco stated, the interviews gave ZERO hard input. They throw out bullshit about "how their gonna do this, how this is happening, blah blah blah blah blah" and nothing. Ask them straight up, "why is your game this damn broken? ". Bungie feels like a three man studio, where all they do is sit around and talk about how badass this game could be and actually not doing a damn thing about it. This used to be the studio that put out Halo, now they put out lies and a lack of work ethic towards their dragged out "10 year project". They'll sit around, collect checks and in 2024 be on their way out. Leaving as a "Once Great Failure".
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Edited by Desibuoy: 2/27/2016 7:23:23 PM
Started a new topic: Let's Tweet the FuQ out!(27 Replies))
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Seriously Bungie! This is more important than the "community creations" you constantly try to smother us with! WTF!!?? There would be no "community creations" if you actually gave those bored mother -blam!-ers something to do!!! WTF?!!
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Trueeeeeeee
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I thought this said ride me bungie lmao
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[i]This post has been hijacked by Bungie[/i]
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TL;DR [spoiler]Remember the Kant!!![/spoiler]
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Well one answer, PvP doesn't use servers. Its based off peer to peer. This creates almost all problems in crucible. Peer to peer is antiquated at best. Without dedicated servers certain things must be in place. Regional matchmaking, top priority followed by connection. These should be 99.89988999999 percent of matching qualification. Not 9.99 ,maybe Bungie misplaced a decimal again.
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Edited by Chrismhoop: 2/29/2016 3:54:39 AMThis post is now about things bungie has either done well or things they have done per our request. I'll start. Add vault space. Add SRL. Add trick sparrows. Nerf vex Nerf suros Nerf sumbreakers Nerf thorn Hire a second community manager. Create a space to show off art. Feature our art. Those are just a few. Feel free to add more. And feel free to ignore Mr grinch and Mr scrooge who run rampant I'm these forums.