Listening to Sage Merrill on the Crucible Radio podcast a while ago, it sounds like Bungie is working on Warlock balance at the moment. I'd like to offer my thoughts on the Stormcaller in the hope that it won't be nerfed as severely as the Sunbreaker (deservedly) was.
Stormcaller has a powerful super (read massively OP with Transcendence) with an average neutral game.
[b]What makes it powerful?[/b]
In my opinion the combination of Landfall + Transcendence + Ionic Blink is the most terrifying to face as well as the most rewarding to play as. Transcendence lasts for 24 seconds like this. I can landfall and pop a Titan bubble or counter any close range super and then can hold down the trigger and continuously zap, all without draining energy and I have a very powerful evade in ionic blink at the cost of a couple of seconds each time I use it. There is no downside.
[b]How would I fix it?[/b]
By mixing up the skill tree. Players need to be made to choose between Ionic blink and Transcendence, I'd do this by switching the Landfall and Transcendence nodes. Simple as that.
[b]What would switching Landfall and Transcendence mean?[/b]
Players would have to choose between a long duration super that can be team shot / sniped down relatively easily or a shorter super that can evade and still cause havoc in short skirmishes. Moving Transcendence to the super skill tree would have the happy bonus of buffing the neutral game, as the player can run Impossible Machines, keep landfall, and free up the Feedback or Pulsewave perks which are currently mostly neglected in favor of Transcendence. This also keeps Stormcallers relevant in PvE where the duration of Transcendence or even Superconductor are useful but Ionic Blink is expendable.
Please let me know your thoughts, agree or disagree, all I ask is that you reply with solid reasoning.
Thanks.
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Wouldn't work impossible machines
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*gets killed by Stormtrance* *spawns* *takes 3 steps* *killed by the same Stormtrance that just killed me 10 seconds ago* happened to me twice in the same match yesterday my opinion on nerfing it is to just adjust the length of it.... when an Arc Blade slashes or Sunbreaker throws a Hammer, their super drains whether or not they actually hit anyone....... Stormtrance doesnt.... i think the Super energy should drain faster as the user is zapping, and even if no one is in range while the trigger is pulled, the attempted zap should still use up energy..... by doing this, players will have to use the super more strategically rather than just hold down the trigger and float around the map until it expires....
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I'd like to see transcendence, ionic blink, and electrostatic mind all in one column. Maybe swap perpetual charge with ionic blink and trancendence with the Arc Web perk. That way you have to choose between a longer super, an evade, or a significant increase to super recharge but you don't get all 3.
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I actually agree with this...
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See as a stormcaller I think Ionic blink is useless. I prefer superconductor more chaining can get you the kills much faster since it starts killing your enemies that are further back and groups much quicker.
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How about no, I main a sunsinger.
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i personally think transcendence should double your damage, not your time. this would leave it virtually unaffected in pve, but make it more reasonable in pvp since the time to kill is already incredibly fast.
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Yea no. Stormcallers do not need buffs or nerds or any changes. Iconic blink takes up plenty of super so transcendence helps with that. This is a class based around a good super and a meh neutral game. Our grenades are some of the worst. So no changes here how bout instead u focus on how to buff fusions
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I see more Sunsingers them stormcallers nowadays.
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Go kys boy who cried nerf.
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The duration needs to be reduced by at least two seconds. Landfall should consume 1/4 to 1/2 of the super. The they should implement a 25% damage buff to PvE.
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I hate landfall because its makes stormcaller 2 supers in 1 but its not op
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You forgot to account for the impossible machines warlock gauntlets
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Balancing stormcaller by leaving it the same?
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Genius.
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Well thought out. Although I disagree that stormtrance is OP, if it will receive a nerf this is the kind of direction that the nerf needs to be headed in. As a stormcaller main I would be pretty understanding if this were put in place. However I still believe that the imbalances currently in play would be solved better by applying accurate buffs where they are needed.
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With ionic blink the super don't last 24sec. I really, really don't understand why people want to nerf stormcaller. Most of the time i barely actived my super i already dead, and without ionic blink you can't evade and it's easy for the ennemy to kill you.
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Sweet then I can get feedback with transcendence. Been wanting that!
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Nerf Warlocks. Nerf Titans. Hunter Master Class.
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Landfall is op as -blam!-. It pops bubbles at bo cost to super. https://www.bungie.net/en/Forum/Post/184007169/0/0
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Only prob with stormcaller it the unreasonably long duration.
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Based on that tree everyone would run landfall because the rest of that column is crap. Why not swap superconductor and transcendence for that, blink, and landfall in one column?
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I don't use iconic blink and I still wreak faces as stormcaller. It wouldn't change the way I play.
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This wouldn't change anything for people who use impossible machines....
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Landfall just needs to consume some super and it should NOT be able to pop titan bubbles. There are already enough things that can easily pop it
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https://www.bungie.net/en/Forum/Post/184007169/0/0