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#TwentySevenLeagues

Edited by Cosmic: 6/10/2016 9:22:29 AM
10

Cities, Regions, and landmarks as we Know Them.

[i]Sadly, the world we live in is far from sufficiently mapped, let alone sufficiently humanly populated. As to solve this problem, cartographers and adventurers have flocked to the area to begin their new lives and new fortunes exploring the aquatic beauty that is our land. The following is what we know so far about this wonderful land we call home[/i]

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  • [i][b]TerraMobius[/b][/i] [i]Terramobius is the largest land mass to grace Aquaria. The mass of land is inhabited by many strange species, usually with a symbiotic relationship with the water or moisture that floods most areas. Weather and climate can range from massive and expansive deserts to marshy swamps, often filled with goods and creatures just begging to be taken. TerraMobius seems to be perpetually moving, strangely, and even Trinities greatest scientists have yet to explain why...[/i]

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  • [b][i]Blackout-Zone[/i][/b] [i]The very bottom of the ocean. It is not even possible to get down here without incredible pressurization upgrades, and almost certain death without a very powerful weapon. This land is full of dangerous and deadly beasts, as well as untold treasures. As its name implies, the Blackout-Zone is always completely pitch black, other than the bioluminescence of the many beasts inhabiting this god forsaken place.[/i]

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  • Edited by Cosmic: 6/10/2016 10:52:50 AM
    [b][i]Shredder's Arches[/i][/b] [i]Shredder's arches is the modern name for a Mer city built millions of years ago in what is now the shallows. Formerly populated by the prosperous Mer civilization, is now full of literally quadrillions of Graters. All those who attempt to enter are literally shredded far before they could actually enter the never ending arches that is the strange architectural design of this peculiar building. If you could somehow get past all these beasts, you may find something interesting...[/i]

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  • [b]Apollos crater[/b] [i]Apollos crater is a massive ditch somewhere in the blackout-zone. Those foolish enough to approach it report the sound of a music box playing, loud enough to be heard very clearly even through the immense pressure and immense amount of water.[/i]

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  • [b][i]Demio[/i][/b] [i]Demio, or Dweller town, is one of the few habitable places in the blackout zone. It is lit by bioluminescent fungi and homes are made from the caves created by ancient volcanic activity many years ago. The traders in Demio offer a very different array of items as Apposed to Trinity, but no human being knows exactly where it is. Some adventurers report after befriending some dwellers, they eventually led them to Demio. Demio is also one of the few places all breeds of Dweller congregate and, as their names suggest, dwell happily in the same space.[/i]

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  • Edited by Cosmic: 6/10/2016 8:16:08 AM
    [i][b]Twilight zone[/b][/i] [i]below the blank zone and costal shelf sits the twilight zone, where only moderate light can shine through. Adventures into the area claim to find massive blind beasts, whales, strange sharks, and more. Most ships cannot take the pressure and must be upgraded to even reach this area. It is almost suicide to enter this land without a flashlight and sizeable weapon.[/i]

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  • [b][i]Blank zone[/i][/b] [i]If one was to continue out above the costal shelf and into the endless expanses of beautiful crystal blue water, they would end up in the Blank zone. Named after its severe lack of stimulation, it is mainly inhabited by massive creatures such as schools of threshers, various whales, and even floating Dweller cities. It is more dangerous than the shallows, yet less so than the costal shelf. Although it isn't quite necessary to completely overhaul a ship, entering without some type of weapon would be unwise.[/i]

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  • [b][i]Costal shelf[/i][/b] [i]Housing some of the more dangerous enemies, the costal shelf is home to many strange beasts, such as Burrowers and Seraphs. Many of these beasts are very much so capable of destroying a basic sub, so it's highly recommended that any man so brave as to enter the Costal shelf be entering in a well fortified ship.[/i]

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  • [b][i]Shallows[/i][/b] [i]The area in which The city of Trinity resides. It is the least deep of all areas on the planet, excluding the tiny islands that pop up from time to to time. It is easily the least dangerous as well, only housing the occasional reef predator or small school of graters, as well as possibly being lacerated by the various coral reefs are just about the only dangers. Keep a level head, and you will find this place the safest of all the wildlands.[/i]

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  • Edited by Cosmic: 6/10/2016 6:09:00 AM
    [b][i]Trinity[/i][/b] [i]Built by the original pioneers after their long journey to Aquaria, and named after the three major investors that allowed them to build it, Trinity is the gem of this little blue ball we call home. During the first expedition to the planets single continent, the explorers lucky enough to return alive reported horrific beasts in the expanses of coastal plane and jungle that cover the massive expanse. Taking such danger into mind, we found only one simple answer. Build our grand city underwater of course! Where better to avoid the dangers of the surface than in the ocean depths? The city is broken up into multiple sections, all of which specializing In a different trade. Such "devisions" are listed below[/i]

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