These are patches which will hopefully be implemented in the future, created from frequent polls and suggestions gathered from the community. This will be edited according to your response.
[b][u]Titans[/u][/b]
- Increased Pulse Grenade damage
- Flashbang Grenades lasts longer (by 2sec)
- Increased Aftershock damage
- Catapult enhances base movement speed
- Shoulder charge provides more damage (50 damage increase)
- Force barrier activates on hit
- Clear WoD display when running out of time
- WoD is more resistant against damage
- Force Barrier activates on hit
- Immobius doesn't require Armour of Light to provide infinite ammo in WoD
- Summoning WoD provides increased armour
- WoD doesn't provide as much orbs when summoned (avoids orb generating glitches)
- New exotic providing increased agility, recovery and armour inside WoD
- Reduced Magnetic Grenade aim assist (avoid grenade sticking around corner)
- Hammer of Sol has increased radius
- Fixed launching melting point melee glitch
- Hammer of Sol provides increased orbs in PvE
- Suncharge does increased damage (by 50 damage)
[b][u]Hunters[/u][/b]
- Skip grenades don't chase as far
- Flux grenade has reduced aim assist
- Fixed backstab bug
- Fixed arcblade hitting registration
- Decrease tether orb creation by 1.
- Blood Bound does increased damage to multiple targets
- Smoke doesn't disorient opponents
- Tether activates immediately on hit
- Increased swarm grenade damage
- Chain of Woe provides a more significant buff
- Knucklehead radar provides marking
- Golden gun provides more orbs in PvE
[b][u]Warlocks[/u][/b]
- Flame shield doesn't burn
- Viking funeral increases damage of burn not length of burn.
- Song of Flame recharges teammates supers, grenades and melee faster
- Angle of Light last longer (by 0.5sec)
- Reduced sticky grenade aim assist
- Nothing Manacles have increased tracking
- Bloom cannot kill user
- Voidfang Vestments increases Axion Bolt speed but doesn't provide an extra seeker (to avoid one-hitting guardians)
- Stormtrance has decreased time (like Sunbreaker)
- Charged melee range reduced
- Ionic blink consumes more energy
- Using electric hands consumes energy
[b][u]PvE[/u][/b]
- VoG updated with new rewards without elemental damage
- Year 2 Vex Mythoclast remains elemental
- Taken added
- Light level 310
- New jumping puzzle
- Being marked by negation consumes super energy
- New [url=https://www.bungie.net/en/Forum/Post/187664385/0/0]Inferno Nightfall[/url] mechanic
- Crota's end requires 6 members to activate bridge formation (first encounter)
- Cannot cross pathway without bridge formation (requires 6 players to form)
- Swordbearer does increased damage
- Totems must be active to start second encounter
- Thralls don't despawn to avoid glitching
- An ogre spawns near each totem
- Can only cross bridge with sword
- Fixed sword shielding glitch
- Crota has increased health
- Crota does increased damage
- PoE is updated to 310 light
- New exotics updated
- New boss encounters
- Treasure keys are easier to obtain
- Skolas poison cannot be blocked by sword
- New timed round mechanic
- Monthly PvE events
- Patrol now has new light level of 290
- Bosses (light level vary from 290-320) spawn in Patrol, provide loot once defeated.
- Enemies turn against one another more frequently
- Added Year 1 strikes into playlists
- Increase fireteam patrol capability to 6
- Chests have a chance to provide exotics
- Increased Nightfall rewards
- Varied weathering dynamics
- Tower firing range to test weapon damage
- New weapons in vendor rotation
- Cryptarch offers more legendary engrams to decrypt (such as gauntlets)
- Increased vault space
- Xur sells exotic shards
- Private matches (Patrol and PvP)
- CCTV in tower
- Ability to retrieve class specific legendary weapons (i.e Stillpiercer)
[b][u]PvP[/u][/b]
- Thorn is a four hit to the body
- Reduce sniper base damage
- First place guarantees legendary reward
- 2 v 2 is a permanent playlist
- Reduced TLW while ADS
- Hit registration more accurate (to avoid misconception when hit behind walls)
- One [url=https://www.bungie.net/en/Forum/Post/190566017/0/0]Heavy Ammo[/url] crate per game (opposing teams have to fight for the heavy ammo)
- Reduce HMG ammo gained from heavy
- Hardcore playlist: reduced super, no heavy, minimal special ammo
- Trials of Osiris can be provided with any map
- Trials of Osiris rewards weapon and armour at lighthouse
- Alternate Trials of Osiris spawning
- Day/Night for PvP maps is now 50/50
- Connection based matchmaking
- Legendary hand cannon range by 2%
- Medium RoF auto rifles (like answering chord) has 3% base damage increase.
- Falling off the map consumes 1/4 super energy
- High RoF auto rifles have 3% range reduction
- TLW hit registration fixed
- Army of One has a more significant impact
- Vertigo teleportation can teleport players from either side
- Cauldron heavy spawns underneath bridge to avoid being sniped.
If you agree with this, please bump and spread this thread. Any disagreements can influence changes to thread, so please address your opinion. This was created from frequent polls and opinions from the community :D
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I personally disagree with the lightning grenade nerf because it can be avoided in some situations (not all, of course), but I basically agree with everything else