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#feedback

Edited by Killlerschaf: 2/16/2016 9:00:18 AM
36

If Reddit is to blame for the current state of Destiny, I beg Bungie to never listen to these guys again.

Title is pretty obvious. Another user in here, made me realise what it actually implies, that Bungie prefers Reddit for Feedback: The current state Destiny is in, be it the PvP or the PvE side of things, is an incredibly sad one. Since Bungie apparently follows Reddit for feedback, I came to the obvious conclusion that the Reddit users, alongside with Bungie who listens to them, are therfore to blame for the current situation. (PS: I wonder how long such a thread would be allowed to be seen on Reddit. Anyone up for the challenge?) Edit: In case of some of you never having heard of Filter Bubbles, it's one of the issues listening to Feedback on Reddit. https://en.m.wikipedia.org/wiki/Filter_bubble http://www.wired.co.uk/news/archive/2013-05/1/online-stubbornness

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  • Destiny is in the state its in for two reasons. 1. Bungie as a company has been in disarray. The rise of Parsons to CEO seems to be having a positive influence on this. 2. Bungie doesn't understand the game it created, or the demands of two game genres that it is unfamiliar with. So instead of letting others teach them, they try to do the things they are familiar with and they arent' working. For example. Weapon balancing decisions in Year Two are being driven COMPLETELY by the needs and wishes of PVP play. To the point PVE players aren't being heard and don't have a seat at the table. Also those weapon balancing decisions are beign driven by a desire to create a style of play (Halo) that is simply INCOMPATIBLE with the weapon system they designed for the game. Which is why we are two years into this game, and have one of the worst metas the game has ever had. It appeals to one group of players...and pretty much everyone else hates it. Why. Because decisions are being made by looking at data, and not really understanding what that data REALLY means in the context of day to day play. A third of kills being made by Pulse Rifles was seen as a problem...and they got nerfed. But no consideration was given to the fact that all the Year Two maps were open, had long sightlines...and therefore favored mid-to-long range engagements. So Pulse Rifles SHOULD have been the dominant weapon, and was actually evidence that they were PROPERLY positioned in the game...and NOT overpowered.

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