Is anyone else bothered by how there's an uneven number of subclass perks that increase a stat by 1? Agility has 8, recovery has 4, and armor has 5, while unstoppable increases armor by 2 instead of 1. I know that there's a lot of other balancing stuff that takes priority (thanks a lot 2.1 and pvp) but I just wanted to know if this bothered anyone else.
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8 hours passed, I'm the first to comment. So I think the answer is "YES".