I don't to be this type of person, but a lot of the problems Sunbreakers have now, are the same Bladedancers have had since the 2.0 patch.
This is what I run as a Sunbreaker (and it is quite enjoyable):
Incendiary Grenades/Suncharge/Stoke the Forge/Fleeting Fire/Cauterize [b]with exotics Immolation Fist or Empyrean Bellacose[/b].
Whereas the old HammerSpam build was meant to maximize the Super, I think nowadays people need to play off SunBros neutral play, which is average but better than Sith Lords. Since Cauterize and Fleeting Fire activate on "fire kills", it's good to really get the hang of getting kills with your melee and grenade. Stoke the Fire is very much like Overload (Striker) and Incediary Grenade as well leaves behind a burn effect.
Major problems with this build? The problem is actually with the Super because Suncharge [b]DOES NOT[/b] have proper hit registering (much like the Arc Blade). I once mauled a guy 3 times in the air with [b]NOT A SINGLE HIT REGISTERING[/b] and I took a shotgun in to the face.
Now if I recall, Hammer Throws also have a similar issue. I know the blast radius has decreased, but unless the hammer hits a person directly it seems like even if you are 3ft from the hammer (not that far) you don't get hit. I would equate it the blast radius of Dragon's Breath. I'm not saying THIS is a bad thing, but if you are so close you can touch the hammer, you should die.
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Totally agreed