Get back, wait for my health to recover a bit, then screw them over royally. Seriously, how are people losing to Sunsingers? That "OP" Firebolt grenade everyone's been bitching about lately ain't shit compared to other subclass Grenades that can do more damage without the aid of 2 other perks. Even Skip Grenades, when they all hit you at once can leave you with less health.
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You've played 47 days on your warlock, and not even 2 on your other characters combined. Your opinion is majorly biased and has no credibility considering you (probably) don't even have the other character subclasses leveled up.
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Ive played way more days on my warlock and i know firebolts arent op. Fusion grenades are much more annoying
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So with 47 days played he knows the lvl his grenades leave people very very well. Considering you can see the health of the other players. That and he knows based off being hit by the other classes just how well those nades work. So ya his point is valid. That and who's to say he didn't delete his other characters a few times to change things around?
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Yeah hey may know how his grenades work, but he doesn't know how good they are compared to other classes. There isn't another class that has a grenade as godly as firebolt.
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Skip grenades.... Can ohk low armor instantly. No burn needed. Or bring health down low enough for 1 bullet to clean up from practically any weapon. Trip Mines thrown on the wall or stuck on the enemy will ohk Thermal grenades take health down 90% if thrown right next to someone and the burn will finish off regardless of armor Stat. Both hunter and Titan have that grenade. Flux grenade when stuck will ohk, same with 1 magnetic grenade. A Titan lightning grenade thrown against a wall will blast a full fireteam in 2 blasts or leave everyone hurting for a simple clean up, hell even a sticky or well placed smoke grenade with envenom can critically wound an enemy for a 1 shot kill. Now not a single one of those grenades will ever fail if you are killed before it goes off. And unless user error on the throw they will never fail on their job. Firebolts with Viking funeral if you get killed before the burn procs then there is no burn. It also does less damage. I've seen it as low as 17 HP. If you jump in the air the Firebolt has a limit to its accuracy, as well as its reach. Unlike trip mine that stays for 20 seconds or so, or smoke, or the lightning grenade. But no matter what under any and all circumstances can a fire bolt ohk anything. Ever. As a side note. On small competitive matches like trials. With the time it takes to recharge the grenade as well as how fast revives go if you want something that will really mess people up (but you have to change ur play style slightly) use solar grenades with Viking funeral. Use them on the revive orb. Super deadly. Specially when combined with a night stalker that can smoke em... Kills almost as fast as a revive snipe and u get both people
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