The main reason they didn't bring them forward is because of the minority of weapons EG fatebringer and ghorn were being used by the majority of people even when they didn't meet the new light standard (TDB), The problem with bringing them through would be that because everyone loves the year 1 gear so much because of how nice it was to use and how good the perks work together they would use nothing else and bungie wish people to use the new weapons they design.
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I miss old weapons/ destiny
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your not the only one bro but looking around there are some of the favourite year one weapons eg: tread upon stars=vision of confluence, Imago loop=Fatebringer, black spindle=Black hammer, grasp of malok=Oversoul edict and theres a shotgun too that is like the found verdict, ldr and synth are back and the 1000 yard is like the prayedyths revenge
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I get that they wanted players to use more varied gear, but here's the thing; that mindset is totally for [i]their[/i] benefit, not [i]the players'[/i]. The initial 2.0 patch that dropped with TTK [i]greatly[/i] nerfed all of Y1, by [i]substantially[/i] reducing the effectiveness of individual "OP" weapons (like Thorn, or Ghally), as well as nerfing almost every [i]single[/i] Y1 perk by around 50-80%, on average. As a result, Y1 weapons are no where [i]near[/i] as powerful as they were, and have all balanced to Y2 levels. And, in PvE environments, regardless of how prevalent any particular weapon may be, no one was ever [i]negatively[/i] affected by someone [i]else's[/i] gear choice, in the first place. In fact, it was probably a net [i]positive[/i], because it typically made fireteams stronger, overall. I understand that the designers [i]want[/i] players to experience all the new content [i]AND[/i] gear they worked hard to make, and I'm not faulting them for it. But, considering that Y1 was already balanced with Y2, leaving Y1 gear behind is [i]entirely[/i] about forcing players to use new stuff for the [i]sake[/i] of using new stuff, and does nothing to [i]help[/i] players.