Who has the feeling that the Sunbreaker is really lackluster compared to other Subclasses after the HUGE nerf they got?
I rarely see any Sunbreakers in PvP and I played Trials all weekend long and only saw ONE godamn Titan that used the Sunbreaker. Even I, someone who loves the Sunbreaker have to force myself to use Striker in Trials to be competitive. And when I decide to use Sunbreaker in Trials my fireteam look at me like I'm suicidal, and I cant blame them because Sunbreaker is really bad right now, hammers are inconsistent and the neutral game is shit. Even the guys at PlanetDestiny, who once saw the Sunbreaker as an immortal God think that it is too weak in its current state. I even made a video about this.
So sign here if you want Bungie to buff the Sunbreaker a little so its in line with other subclasses and tell how they should buff them (bigger blast radius? Or better neutral game? Or...?)
PlanetDestiny Podcast about Sunbreakers:
https://youtu.be/XnsawNAx93M?t=1h30m44s
My video about Sunbreakers:
https://www.youtube.com/watch?v=SpR4EqQ0gBQ
-
It is relevant still, you just need to be good to use it
-
Have you tried using it? Still a great class.
-
It is still relevant. It's perfect the way it is
-
Simmering flames plus a full discipline build is nasty.
-
It's sure a lot harder but I have gave up using hammers and now using sun charge+Titan skate still haven't been sniped in my hammer yet.
-
The only thing that should've been nerfed was the armour
-
If you do that, then nerf the buffs that were made on striker and defender. Because it's unfair that warlocks and hunters doesn't get any buffs on their subclasses.
-
The class is already good. If you care only about the super run suncharge
-
Yeah hammers were good for a month. The only time titans were the meta.. it was a good month
-
BUMP!!! And give me more benefits for using suncharge like increased armour or super time but take away the ability to throw hammers while active, and give me my Fukin health regen back! I never heard one thrall complain I was healing too fast!
-
-
Just decrease the travel time of the hammer by a little bit and it's fine.
-
-
Easy Bump
-
Hit a guy point blank with an entire load of forge master hammers. Everyone green bar. He took 178 damage :(
-
Honestly they only needed to nerf was cauterize, the armour, and the hammer travel speed...but I will still always remember pre nerf sunbreaker when I caught a 6 man feed with one hammer when they were all at heavy and shaxx jizzed his pants and yelled "phenomenal!!"
-
I don't know why you guys still bitch about the nerf. I still get kills with it. It's in a good place. Stormcaller on the other hand
-
It is relevant to actually skilled players. Getting triples is easy as hell so long as your plan ahead. Try to you know... get better at the game
-
Sure why not. I already do good on my sunbreaker. I wouldnt mind it being better ;) i always play sunbreaker in pubs
-
Am I the only one that enjoys using sunbreaker and I find success using it?!
-
I remember Cozmo posting this about hammer of sol then it never got brought up again
-
I usually run armamentarium with two fusion grenades and simmering flames. I do pretty well, but I miss my hammers...
-
I'm a Sunbreaker in Trials and I do well most of the time
-
Feedback
-
restarted my titan and did the mission to get it.....absolute trash now
-
The problem is that Sunbreaker is considerably more vulnerable from focused fire than it used to be. Bungie really only needed to nerf either damage resistance, Cauterize, or Hammer effectiveness, not all three. Sunbreaker is too dependent on Cauterize to take on a group, and that doesn't even address the chances of getting head shot from a sniper is very high these days. The biggest change I made was be much more cautious in my approach and not rush every engagement. It's still a very strong subclass imo.