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#feedback

Edited by Helios 2117: 2/5/2016 5:37:43 PM
2

Oh for the Love of Crimson Days

I've seen a lot of criticism on these forums about Crimson Days, and I just want to say, I actually like the idea and think it adds something new to the game (for which I am [i]always[/i] grateful). I'm primarily a PvE, solo player, so is it what I want right now? - no. Is it super innovative - no, [i]but it is a clever twist[/i], and I'll have fun with it. The problem is that these kinds of events should have been prepared and designed before the game even launched. These events provide continued life, perpetual interest and flavor into what should have been a robust core game. It should have been a part of the DNA of Destiny right from the get go. Could you imagine a game that continually provided you events like Sparrow Racing, Crimson Doubles, Trials of Osiris, Iron Banner, Queens Wrath, Festival of the Lost, etc... as a supplement to the core game? That is definitely a model to keep me entertained and playing Destiny. Unfortunately, Destiny wasn't a full game when it launched, and we are only now starting to see it get fleshed out as these events are developed ad hoc along the way. Unfortunately, these clearly cannot take the place of meatier DLC or a robust core game, which at this point, still feels hollow (admittedly much less so after the improvements of TTK). I'm not going to throw shade toward Crimson Days - I'm going to have fun with it, but I will always have this feeling that it should have been the destiny dessert, not the main course. I think Paul Tassi's recent article on Forbes does a good job summing up many of the appropriate criticisms of the current Destiny model. http://www.forbes.com/sites/insertcoin/2016/02/05/destinys-crimson-days-sums-up-everything-currently-wrong-with-the-game/#11430593c0b4 The result is that right now, I cannot escape the feeling that the decision to start from scratch on so many aspects of the game prior to Destiny's launch had massive consequences - and Destiny 2 should be delayed as long as necessary to ensure that it is polished, robust, and [i]fun[/i] right from day 1. If Activision knows any better - they will give Bungie the breathing space and resources to do this. The benefit for Destiny 2, I hope, is that there will be many, many lessons learned along the way. Thoughts?

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  • No, it isn't a clever twist. Doubles existed for a short while for a reason. No one liked it. What's worse? Making doubles and then acknowledging that one half of a team is going to constantly hate it because they have to be carried. Why not make a special rift variant that has you grabbing the heart instead of the spark and the other team and the heart runner get this new perk. Why alliance those that have no one to play with further insulting people who spend Valentine's Day already being shot in for being alone? Why not instead made a damn pve event for once?

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