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Edited by Sneed's Feed and Seed: 1/4/2016 3:25:24 AM
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Create your own Raid?Raid Bosses here (Updated!)

This post is basically just your ideas of a great raid (Or pudding one if you prefer that) and Raid bosses. No disrespecting peoples opinions either well i'll go first Raid name: The Second Son Description: [i]a new king has risen...for now...[/i] Location-Dreadnought Enemies: Hive "Cultist" Hive Difficulty on Normal: 4.8/10 400 Light Difficulty on Hard: 7.6/10 410 Light Dificulty on Hell: 9.8/10 430 Light Bosses(In Order)+ Fight techniques and Grimiore card earned You start off in the Darkest pits of the Dreadnought, a message will appear on screen saying "The council await your challenge..." The first bosses begin here Xol- (The Grand Council: Xol +15) Eir- (The Grand Council: Eir +15) Ur- (The Grand Council: Ur +15) Yuul- (The Grand Council: Yuul +15) (You will face them all at once, after 1 dies) Normal- Kill adds, shields will go down for 30s have 100K Health each. (Not killing 1 quick will cause another to spawn in 3 minutes) all Hard- No adds, but shield resist Arc and Void 150K Health each Hell- Tons of adds, bosses move quicker, 230K health each, 2 of them will spawn at once Challenge- You must keep all 4 alive and kill them all within 3 minutes Drasvik, The Executioner (Drasvik, The Executioner +15) (After killing the Grand council, Drasvik spawns in for revenge of his dead brothers) Normal- No adds, Drasvik's weapon will be a slow. but 1 shot kill axe. Arc shield 76K HP Hard- Thrall will spawn occasionally, but easy to kill. Drasvik's movement and weapon speed are increased, but Axe will take 2 shots to kill you(No shield) 131K HP Hell- Hallowed Knights spawn in each time 20% of the boss's health is taken down. Weapon and movement speed greatly increased. Axe takes 3 shots to kill you. Drasvik now summons a Taken Captain's blinding ability frequently (Shield switches elements) 243K HP Challenge- All adds must die before killing Drasvik, nobody on your team can die After killing Drasvik, he doesn't "die" he laughs and the darkness absorbs his body and drags him beneath the floor, after this, a portal is opened and you are taken to a room called the crypt. Tins of thrall and acolytes are here. Frequent jumpscares from thrall behind corners that pounce on you and will kill you if you don't get them off quickly. After this a jumping puzzle(yay) appears. Inly 1 person is allowed on each teleporting rock. It gets harder as you progress. Now you come to this door, you enter. Loud laughter is heard behind it Dakria, Grand Deathsinger (Dakria, Grand Deathsinger +15) Amaka, Grand Deathsinger (Amaka, Grand Deathsinger +15) The 2 sisters, are a duo of elite Deathsingers. They wont attack until you fire at them. Normal- each song lasts for 2:00 Frequent thrall and acolytes spawn in. Song will not kill you if you are far away, or in 1 of the 3 auras that spawn randomly. Each sister has 67K hp Hard- Sing is now 1:45. Knights and wizards replace thralls and acolytes. only 2 auras spawn in. Each sister has 87K HP Hell- Song is now 1:15. Ogres and hallowed enemies now rotated. No auras, each sister has 100K HP Challenge- You must kill each sister while she is singing, but you will fail this if you don't kill her within 3 songs. After killing them, a hole opens up in the ground beneath you, consuming everything that collapsed in it. You now entered "Doroth's Labyrynth". It's basically a maze where cursed thrall and shriekers spawn. After getting out of the maze you meet the monster himself Doroth, The Behemoth (Doroth, the Bohemoth +15) Doroth is a huge ogre(Phogoth sized) who's crit spot rotates randomly Normal- Doroth fires a laser that lasts 10 sec. he is immune to damage while firing his laser(No pun intended) Adds spawn in when he's at 50% 500K HP Hard- Doroth's laser fires to 20s, but takes more damage while in cooldown. Cursed thrall and Knights spawn in at 75% 645K HP Hell. Doroth randomly fires his lazer that ranges from 10s-60s Wizards and ogres spawn at his last dying breath that will prevent him from dying. Kill them quickly, or he will be completely healed 764K HP Challenge- All players must deal at least 10% of his health to Doroth, Anyone killed during a damage sequence will fail the challenge After killing Doroth, Drasvik says "Foolish worms, you dare enter my realm?!, I'm through with you, you killed my father, all my brothers all my sisters now my pets. Come face me then, I vow to drown you in your own blood!" Drasvik then teleports you to his "world" 3 people are teleported to 2 different realms (3 in each world) Drasvik, the Shattered(Only obtained in the Shattered realm) (Drasvik the Shattered +10) Drasvik, the Unbroken(Only obtained in the Unbroken realm) (Drasvik the Unbroken +10) The difficulty is not affected here (You happy?) All 3 modes- Drasvik's axe is exchanged with a large scythe, Cultist Hive will spawn here Each one has 100K HP No challenge here After killing both of the Drasviks, the portals crumble to dust, both spirits combine to create Drasvik, the Worm God Drasvik, the Worm God (Drasvik, Worm God +15) Normal- Drasvik moves slowly, firing a beam of dark energy that tracks, Cultist hive spawn randomly. 435K HP Hard- Drasvik moves more frequently and quicker movements. Dark energy beams last longer and improved tracking. Supreme Hive(Cult Hive Majors) Spawn when Drasvik is at 25. 10. and 5 % HP 598K HP Hell- Drasvik teleports around the map. Spawns a mini oversoul every time a fireteam member is killed. Oversoul is 50% of his current HP. Drasvik has 987K HP No Challenge here either After killing him in this form, Drasvik is enraged saying "Foolish worms, I have many forms, now meet my true self!" You are teleported to an unknown real which is brimmed with supreme ascendant power. 6 plates appear, your fireteam must stand on them to begin the fight. After stepping on them, a ritual forms. All the enemies and bosses you killed turn into a shape, Drasvik is brimmed with dark energy now, he is the size of Oryx(The raid Oryx) Drasvik, the Second King (Drasvik, the second king +30) Drasvik is huge now, he will spawn in Cultist and Normal hive to kill you Normal- Drasvik slams the ground randomly which insta kills you, and an oversoul is spawned. Adds spawn every 30s. 1.7M HP Drasvik will activate Gaze of Oblivion which will not allow you to use supers, or abilities. To stop this you must attack his eyes, all attack is 10X the normal attack power during the gaze Hard. Drasvik slams more frequently, he will spawn a random oversoul, Majors will replace the non major adds Gaze of oblivion is active more frequently. Eyes will need more damage to prevent 2.6 M HP Hell- Drasvik will rain comets down randomly, at 50%, he will pull out his axe which he will sweep across the ground, killing everything, and anything in it's path. He will spawn oversouls each time Gaze fails. Gaze lasts longer, but damge is reduced from 10X to 7X Challenge- The Gaze of Oblivion is passed on to players, to receive it, you must attack his chest, Gaze lasts 3 minutes, when the time expires, you instantly. After landing the final blow on Drasvik, his blast with light burning he then emits a blood curdling scream as his body disintegrates into ash and bones, right before he dies, you can see him cut off his head with his own axe telling us that "You have not killed me I ha-" Titan raid gear Helmet- Worm God's Crown Arms- Worm God's Fists Chest- Worm God's Plate Legs- Worm God's Greaves Class item - Mark of the Worm God Artifact- Shards of the Axe Warlock Raid gear Helm- Grand Deathsinger's Vision Arms- Grand Deathsinger's Grips Chest- Grand Deathsinger's Robe Legs- Grand Deathsiger's Striders Class item- Bond of the Sisters Artifact- Crown of Dakria Hunter raid gear Helmet- Eyes of the Behemoth Arms- Claws of the Behemoth Chest- Heart of the Behemoth Legs- Legs of the Behemoth Class item- Shroud of the Behemoth Artifact- Teeth Necklace Normal raid gear has a black and green texture and will get you 410 with a full set Hard gear set will have a taken look to it and will be called "Shattered" set. Will get you to 420 with full armor Hell gear set will have a royal red and black look to it, and will be called the "Unbroken" will get you to 430 Weapons Hand Cannon-Xol's Grasp Scout Rifle- Gaze of Eir Auto Rifle- Wrath of Ur Sniper- Eyes of Dakria Shotgun- Fate of Amaka Fusion rifle Teeth of Doroth Machine Gun- Bane of Yuul Rocket Launcher- Anger of the Worm Gods Raid Exotic- Axe of Drasvik Normal Emblem- Bones and Worms Hard Emblem- Eye of Oblivion Hell Emblem- (Exotic) End of Evolution Council Challenge Emblem- Code of Arms Sisters Challenge emblem- Duet of Death Doroth Challenge emblem- Worms and Blood Drasvik Challenge emblem- Of God' and Kings Normal Shader- Worm Blood(Black and Silver) Hard Shader- King's Blood(Red and Dark Red) Hell Shader- (Exotic) The Empty Soul (Taken-like with splotches of black) Normal Ghost shell- Worm Shell( Brown and Orange) Hard Ghost Shell- Shell of the Kings(Black and Orange) Hell Ghost shell- Shell of Seven Sins(Gold and Black) Raid Sparrow- S-42 HellBlazer Well, it took me a good long hour to write this, let me hear some of your ideas Edit- I made a few changes and added some new things

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  • Name:royal siege Level 46 raid Enemies encountered:cabal Description: strike at the heart of the Empire. Hard mode is lvl 50 The basic idea of this raid is you have to infiltrate the cabal royal fortress where the cabal emperor is. Extra detail: no matter when u do the raid it will always be night time. Part 1:breaking in You will spawn in a new area called “the front lines.” the area is a flat but hilly area, the fortress is very fortified and there’s no way in from the outside except the front door which is always locked. The objective shown on ur ghost is “find a way in.” but as u look around there is absolutely no way in from the outside, so ur gonna have to break in. There will be a bomb Depot next to the front entrance and if u scan it ghost says “maybe we can use these bombs to blow open the front entrance.” As u leave the depot, a few cabal drop ships come in and deploy troops these cabal are from the faction called “royal guard” every cabal u face in the raid will be part of the royal guard. After u kill the troops u place the explosives on the front door and blow them up. A few cabal will be on the other side of the door that u have to kill, so then that objective is done. Step 2:opening the door U will enter an area called “the courtyard” there will be a bunch of raised platforms and under the platforms will be a mini sewer system with oil flowing through it. This sewer system will be important in this part so keep that in mind. Jumping in the oil will cause u to be poisoned and u will die. On the upper level there will be cabal continuesly spawning nonstop. The spawning cabal will range from legionaries, centurions and psions. When u kill enough cabal u will get a buff called “oil retardant” and with this buff when u jump in the oil u won't be poisoned, but this buff is limited. U will have 15 seconds with the buff and then u have to transfer it. To transfer the buff u just go up to a guardian and hold x. There will be holes at some parts of the sewer that have holes leading back to the upper level, those are the recommended places to transfer the buff. If the buff runs out u have to do the same thing to get the buff back (kill enough cabal etc.) Travel enough distance and transfer enough times and u will reach a switch. When u pull the switch the door Will open. Step 3:Jumping section U will enter a factory like area and u will be Jumping from moving platforms and pistons. This part basically speaks for itself, jump to the finish end of story. Step 4:melting furnace U will enter an area called “melting furnace” which is full of flame jets, slag melting pots and incinerators. The objective that will appear on ur ghost “light the furnace.” u have to run to certain parts of the map and activate the burners. But when u activate them u have to defend them from cabal for a certain amount of time before they are fully activated. If a about 3 cabal get to the burner then it will deactivate. If the cabal get to all the burners then u wipe. There are 4 burners in total. Once u activate all the burners the furnace will light. Step 5:valus La’an After the furnace is lit, valus la’an will walk out of the furnace. He is the first boss of the raid. He looks like a centurion wearing fire retardant armor and his right fist Is on fire. He wields a flamethrower as a weapon, but still has a pistol as a ranged weapon. His moveset is burning u with his flamethrower which will give u the burn debuff, shoot u with his pistol, set the floor on fire with his flaming fist and float in the air and throw grenades at u. He will also send in other cabal to help him. If u hit him to many times all at once he will go into “rage mode.” when he’s in rage mode he becomes completely invincible and spams attacks. Rage mode usually lasts 15 to 30 seconds and then he will go back to normal. Sometimes he will put up a shield that u have to break. The shield is just a normal phalanx shield but slightly bigger. U can break the shield by just shooting it alot and it will eventually break. When his health gets down to 25% he will attack more rapidly and unpredictably and will go into rage mode much faster. Once u kill him the furnace will stop burning and he will drop loot. Step 6:laying low There will be a passage through the furnace that will lead u back to the courtyard but u will be in a completely different area of the courtyard. The area is like a maze and there will be centurions walking around with they're flashlights on. U have to avoid them at all costs, they are completely immune to all damage so don't try killing them and if they spot u the will one shot kill everyone and u will wipe. They patrol the area on fixed routes so u have to find a way around them. Get to the end of the area and ur done that part. Step 6:generator room You will arrive in this big room with a big generator in the middle. The sides of the room are just normal floor but as u get to the middle the floor starts to go down into a bowl shape. When u enter the room u have to fight a few waves of cabal and then an objective will pop u at the generator and it will say “activate the generator.” Step 7:bracus h’aurn Bracus h’aurn is a psion wearing heavy armor and has blades attached to his arms, he also duel wields slug pistols as a ranged weapon. When u spawn him he does like a ceremonial dance for 5 seconds and then the lights go out and ur fighting him in the dark. He can turn invisible and sneak up behind u and 1 shot u with his blades. But if it doesn’t 1 shot u than u will receive a debuff called bracus’s deception. This debuff inverts ur controls. The only way to damage him is to get him near the generator and shock him and then he will be stunned and then u can damage him. But while he is stunned, psion majors called “h’aurn’s comrades.” Rinse and repeat until he's dead and then ur done. Step 8:shipping depot U will enter a room aptly named “shipping depot.” the room is full of cargo crates and ships moving in and out of the shipping doors. An objective will pop up on ur ghost that says “get to the palace.” basically u have to find a way to sneak into a cabal transport ship that will take u all the way to the palace. Once u enter the main area of the room, an alarm will go off and a few cabal soldiers will enter the room. Kill these soldiers and then scan the transport ship. Then a 5 min timer will pop up on ur screen and an objective will pop up on ur ghost that says “buy some time.” then cabal will spawn endlessly until the timer is done. The cabal will get stronger as the timer counts down. The spawn pool ranges from legionaries to colossus’s. Once the timer runs out u have to jump on the ship and it will take off and u will be safe. Step 9:cabal battleship When u traveling on the ship u can just look at the scenery but halfway through your travel some cabal ships will stop u and you will have to fight cabal while ur on the ship. You will fight a few waves of cabal (5 to 6 waves.) After u fight off those waves, a big cabal battleship will fly over ur ship and u have to fight it. The catch for this battle is one person will need to pilot the ship while the other 5 people deal with the battleship itself. The ship has 2 slug turrets, a mini grenade launcher, a forcefield and can send in other cabal to help. While driving, the pilot is vulnerable so if he dies someone else has to replace him. When it puts up the forcefield u just have to shoot it alot and I mean ALOT and then it will break, with the forcefield u it can still shoot u and send in other cabal. There are some cargo crates that u can take cover behind if ur health gets low. Do this until the health bar goes down to 0 and ur done. Then u can look at the scenery again until u get to the palace.

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