And by leaving I ONLY mean pressing the buttons to "Go to Orbit"
I watched countless Rift matched my daughter was playing where all it took was a slight lead from the other team for people to start leaving.
It's quite simple to deter.
If you 'Give up" on a match you also "give up" ANYTHING Gained and/or acquired from the match. I repeat...ANYTHING:
XP (Class/Subclass Progress)
Reputation
Glimmer
Weapon/Armor Progress
Mission/Bounty Progress/Completions
All Stat Progress
(Anything else?)
I reiterate that this is "Go to Orbit" triggered only. If someone wants to disconnect themselves from the internet to do this (restart game, Log back in, Re-queue up) then so be it. That's a lot of time and work to just quit a round.
I understand that this seems like a harsh consequence but leaving is the middle of a round should not be a valid 'tactic' to avoid a loss.
Sure maybe there's a family Emergency or something but I bet that whatever 'valid' reason for leaving far outweighs what could have been earned in a game round.
EDIT: Some replies and clarifications that came up in topic:
- It's not meant to deter everyone. If you feel a pending loss is still worth leaving despite losing anything gained that round then more power to you. As long as the consequence is understood.
- Real Life always comes first. If something really important came up it's probably worth more than whatever you were gaining in game.
- For cases of: Matchmaking fail (entering a badly loosing round), Dislike Map, too many Red Bars, Same Map in a row, you are a Red Bar...30 seconds (or some short timeframe OR before you score any kills/points) to leave a match you just joined with no penalty.
- Alternate system. limited 'quits' per week. When limit is reached there is a 10 min (or some timeframe) ban from playing PVP.
-
Only if I'm guaranteed not to be in a red bar hero lobby. Otherwise, I'm quitting to orbit. I have no time for laggy games.