Rather it be basic idea, lore or only the exotic perk, post it. If anyone is having trouble with any on a weapon there working on I oblique the rest of the community help.
My Ideas:
Something More Sidearm “I was a servant too. I was an instrument of war, bound to the will of a lesser master. But I learned to be…” Cayde-6
0: Solar Damage, Something More (Last Round is a Shotgun Pellet)
1: Aggressive Ballistics, Smooth Ballistics, Smart Drift Control
2: Final Round
3: Explosive Rounds, Braced Frame, Reinforced Barrel
4; Focused Fire, Hip Fire
Settle Brag Sniper Rifle “We have a better destiny” Aurash and COD players
0: Void Damage, Better than Yours (Reticle does not glare while aiming down sight crouched for 3 seconds)
1: Smooth Ballistics, CQB Ballistics, Aggressive Ballistics
2: Take a Knee
3: Injection Mold, Quickdraw, Snapshot
4: Crow’s Nest (Crouching improves Radar. Crouching makes you invisible on Radar)
RoF: 17 Impact: 31 Range: 84 Stability: 42 Reload: 31 Aim Assist: 53 Mag: 4
The Drumroll Machine Gun "Sometimes the build up is worse than the punch". -Hunter Tex (4.4 Stars)
0: Explosive Rounds, Drumroll Please (Top Half of the magazine deals bonus Damage.. Kills with this weapon increase Damage and Refill a portion of the Magazine)
1: Aggressive Ballistics, CQB Ballistics, Smart Drift Control
2: Persistence
3: Fitted Stock, Rifled Barrel, Hand Laid
4: Performance Bonus
RoF: 86 Impact: 38 Range: 34 Stab: 38 Reload: 40
RoF: 77 Impact: 37 Range: 32 Stability: 45 Reload: 40 mag: 42
Fateful Encounter Scout Rifle “One day, yours will be mine” Fateful Encounter (4.3 stars)
0: Kinetic Damage, Founder Benefit (Reloading after a kill grants 4 lucky bullets to the magazine.)
1: Smooth Ballistics, CQB Ballistics, Linear Compensator
2: Danger Close
3: High Caliber Rounds, Injection Mold, Flared Magwell
4: Reactive Reload
Hidden Perk: Hidden Hand, Armor Piercing Rounds
RoF: 27 Impact: 61 Range: 61 Stability: 69 Reload: 53 Mag: 12 (16 with Lucky Rounds)
Credit to “The Management” for the lore
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Edited by CMEshai: 1/21/2016 10:42:03 PMNot so broken Vex Mythoclast Matter-full Light Fusion Rifle Everything matters, especially Energy 0: Kinetic Damage, Primary Care (This Exotic can be equip to the primary slot), Helium Charge (Full Auto beam) 1: Smooth Ballistics, Smart Drift Control, Linear Compensator 2: Crowd Control 3: Fitted Stock, High Caliber Rounds, Braced Frame 4: Hidden Hand Charge Time: 29 Impact: 2 Range: 44 Stability 42 Reload: 31 Mag: 58 RoF: 100 (As in always doing damage) The point is that it still has a charge rate but has a lot better consistency vs other Fusion Rifles. There is no Precision Damage, and the TTK w/o the charge time would be around a seconds. Impact/RoF ratio is based on the Auto Rifle