Sorry, but this is an extremely ignorant view. $45 for a barebones server that isn't optimized for a specific game, nor can it handle several instances of the game running at once. You're also looking at a US price, but there would need to be server FARMS around the world in several strategic places. This requires planning. It requires rewriting game code to run on a dedicated server versus peer-to-peer. It requires PURCHASING (not renting rinky-dink machines, which is what you're looking at) the hardware. It involves so much more than what you might think.
Let's break this down: [b]NOTE - the following is an [i]extremely[/i] low estimate[/b]
1) General planning: At least 75 man hours at an average salary of ~$30/hr * 20 or so employees. $45,000
2) Purchasing quality servers, internet service, etc: minimum of $400 per machine @ ~ 200 machines worldwide. $80,000
2) Development of dedicated server support: At least 75 man hours at an average salary of ~$30/hr * 15 or so employees. $33,750
4) Patch certification across all platforms: A few thousand per considering man hours. Let's say $10,000 total
5) Post-deployment support: minimum $8,000/year
Minimum cost: $176,750. Remember that's COST, and doesn't take into account the amount of time it will take
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