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Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/20/2016 10:11:53 PM
131

* Added alternate idea to fix bubble spamming (videos added)

Agree - Something needs to change

152

Disagree - It's fine how it is

1105

Neutral / results

203

Edit: I would only suggest this for a pvp change, the pve bubble is completely fine, I don't see why anyone would ever want to make a super weaker in pve, I certainly don't Bubble spamming may not happen a lot, or be a huge problem for most crucible gamers, but if you haven't played against a team of 3 defenders spamming weapons of light + blessing of light using ice breaker consider yourself lucky. The problem is that you can completely charge a new bubble while your original is still in effect, allowing you to spam it for an entire match, provided the enemy team doesn't destroy them before the new one is charged. I would suggest that the bubble doesn't immediately drain your entire super, allowing you to start charging a new one immediately. I suggest that the super energy drain slowly, like roaming supers do, and the bubble lasts until the super energy is depleted. Edit: I am not calling for any kind of nerf to the bubble, people misunderstand what I'm asking for, the only thing that I'd line to see changed is the exploiting of the bubble mechanics to grant a team infinite super. The bubble is not a problem, it's the ability to give every person on the team infinite super, golden gun, hammer, stormcaller, bladedancer, etc. I don't want the bubble itself changed in any way Note I'm not suggesting a decrease in the time, bubble health, weapon / armor buff or anything of that nature, simply don't allow the super to recharge while it is still in effect. ***ALTERNATE IDEA*** If not allowing defenders to charge a second super while the first is in effect somehow kills the super, how about implementing a maximum number of orbs pet match, enough to get maybe 3 full supers off of orbs. This would effect every class equally, and other orb farming methods would be effected equally as well. Best of all, this should be ready to implement in pvp without effecting pve Edit: Bubble can be viewed as a roaming super. You gain the buffs upon entering the bubble, the buffs (excluding armor of light) are not confined to the bubble, you can leave the bubble and then use those buffs, therefore it can be looked at as a roaming super, your just limited to the amount you can roam before the buff wears off. Edit: Bubble spamming could still happen if this change was implemented, but it would take more coordination than it currently does. The change this would make would allow someone to destroy the bubble, knowing that the defender will have to charge their super completely, rather than possibly having a second bubble already charged allowing them to start the bubble spam immediately off their spawn. Not sure why people feel this small change would kill the super [url=https://youtu.be/evzw3pmuYHI]This is perfectly fair?[/url] [url=https://youtu.be/AZqjIPS98U0]This is completely balanced to isn't it?[/url]

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  • Edited by ThisMahSwamp: 1/20/2016 10:34:44 PM
    Very very rarely is this an issue. Honestly, if they are managing to get their supers before you, which means they are killing you, which means they were already winning, and are able to coordinate a spot to spam bubbles, you deserve it =) That is really the only condition in which this can be achieved; other wise they wouldn't be able to chain bubbles because you are killing the other teammates before they can snag the orbs, which disappear when they die! [spoiler]The only reasonable solution would be to put a cap on orbs per minute in PvP. Any supers used after say 8 orbs are created for a team within a minute does not generate additional orbs.[/spoiler]

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